Efficient adaptive Cartesian mesh generation for complex boundary representation models

IF 2.2 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Graphical Models Pub Date : 2025-12-01 Epub Date: 2025-10-13 DOI:10.1016/j.gmod.2025.101305
Xiang Gao, Qingyang Zhang, Chunye Gong, Chao Li, Xiaowei Guo, Jie Liu
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引用次数: 0

Abstract

Cartesian mesh-based fluid simulation methods are gaining popularity due to their fully automated mesh generation capabilities for geometries without repair. The performance and flexibility of Cartesian mesh generation significantly influence their application across various fields. This study introduces an efficient adaptive Cartesian mesh generation framework directly for arbitrary geometries. Initially, we propose a robust, high-quality build-in tessellation method and compute proximity. Subsequently, we design a hierarchical storage method combined with binary search for efficient intersection determination. To enhance flexibility, a fully unstructured data type and compressed data representation are established. Finally, we develop a four-step refinement mechanism to achieve geometric adaptation and smooth transitions effectively. The robustness and efficiency of the approach were validated through typical case studies, demonstrating that the mesh generation process for complex models can reach speeds of up to 105 cells per second, which presents significant potential to address the challenges of real-time simulations.

Abstract Image

复杂边界表示模型的高效自适应笛卡尔网格生成
基于笛卡尔网格的流体模拟方法越来越受欢迎,因为它们具有无需修复的全自动几何网格生成能力。笛卡尔网格生成的性能和灵活性影响着其在各个领域的应用。本文提出了一种直接针对任意几何图形的高效自适应笛卡尔网格生成框架。首先,我们提出了一种鲁棒的、高质量的内置镶嵌方法并计算接近度。随后,我们设计了一种结合二叉搜索的分层存储方法,以实现高效的交集确定。为了提高灵活性,建立了完全非结构化的数据类型和压缩的数据表示。最后,我们开发了一种四步优化机制,以有效地实现几何自适应和平滑过渡。通过典型案例研究验证了该方法的鲁棒性和效率,表明复杂模型的网格生成过程可以达到每秒105个单元的速度,这为解决实时仿真的挑战提供了巨大的潜力。
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来源期刊
Graphical Models
Graphical Models 工程技术-计算机:软件工程
CiteScore
3.60
自引率
5.90%
发文量
15
审稿时长
47 days
期刊介绍: Graphical Models is recognized internationally as a highly rated, top tier journal and is focused on the creation, geometric processing, animation, and visualization of graphical models and on their applications in engineering, science, culture, and entertainment. GMOD provides its readers with thoroughly reviewed and carefully selected papers that disseminate exciting innovations, that teach rigorous theoretical foundations, that propose robust and efficient solutions, or that describe ambitious systems or applications in a variety of topics. We invite papers in five categories: research (contributions of novel theoretical or practical approaches or solutions), survey (opinionated views of the state-of-the-art and challenges in a specific topic), system (the architecture and implementation details of an innovative architecture for a complete system that supports model/animation design, acquisition, analysis, visualization?), application (description of a novel application of know techniques and evaluation of its impact), or lecture (an elegant and inspiring perspective on previously published results that clarifies them and teaches them in a new way). GMOD offers its authors an accelerated review, feedback from experts in the field, immediate online publication of accepted papers, no restriction on color and length (when justified by the content) in the online version, and a broad promotion of published papers. A prestigious group of editors selected from among the premier international researchers in their fields oversees the review process.
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