Who gets a turn? Exploring multi-stakeholder collaboration in circular innovation and the role of gamification

IF 15.5 1区 管理学 Q1 BUSINESS
Princess Woy, Katherine A. Whalen, Sara Renström, Sara Fallahi
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引用次数: 0

Abstract

Open innovation, especially through processes that support remote collaboration such as gamification, has the potential to support multi-stakeholder collaboration for circular innovation. This study explores how companies want to collaborate for circular innovation, specifically with end-users. We identify how gamification can support companies and end-users in open circular innovation processes. We use a research-through-design approach and offer a game concept for remote digital co-design in the context of circular innovation to elicit company responses to such a game. We collect data from interviews with 15 company representatives. The results reveal a tension: Although previous research stresses the importance of involving end-users in circular innovation, some companies are skeptical. Companies prefer to extract insights from end-users and collect feedback on ideas generated by the companies themselves. However, the companies appear eager to engage with other companies in open circular innovation. The study contributes to circular economy literature by mapping co-design and circular co-design processes to theoretically ground the latter within co-design literature. It also identifies challenges related to open circular innovation, especially in the integration of end-users. From a practical standpoint, we offer insights on how to approach and structure collaborative efforts for designers and innovation managers aiming to transition toward circular business models in their organizations.
谁有机会?探索循环创新中的多方合作和游戏化的作用
开放式创新,特别是通过支持游戏化等远程协作的流程,具有支持多方利益相关者协作以实现循环创新的潜力。本研究探讨了公司希望如何合作进行循环创新,特别是与最终用户。我们确定了游戏化如何在开放式循环创新过程中支持公司和最终用户。我们采用研究贯穿设计的方法,并在循环创新的背景下为远程数字协同设计提供游戏概念,以引发公司对此类游戏的反应。我们收集了15家公司代表的访谈数据。研究结果揭示了一种矛盾:尽管之前的研究强调了让终端用户参与循环创新的重要性,但一些公司对此持怀疑态度。公司更喜欢从最终用户那里获取见解,并收集对公司自己产生的想法的反馈。然而,这些公司似乎渴望与其他公司进行开放式循环创新。该研究通过映射协同设计和循环协同设计过程,从而在理论上将后者置于协同设计文献中,从而为循环经济文献做出了贡献。报告还指出了与开放式循环创新相关的挑战,特别是在终端用户的整合方面。从实际的角度来看,我们为设计师和创新经理提供了如何接近和构建协作努力的见解,这些设计师和创新经理的目标是在他们的组织中向循环商业模式过渡。
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来源期刊
CiteScore
16.10
自引率
12.70%
发文量
118
审稿时长
37 days
期刊介绍: The Journal of Innovation and Knowledge (JIK) explores how innovation drives knowledge creation and vice versa, emphasizing that not all innovation leads to knowledge, but enduring innovation across diverse fields fosters theory and knowledge. JIK invites papers on innovations enhancing or generating knowledge, covering innovation processes, structures, outcomes, and behaviors at various levels. Articles in JIK examine knowledge-related changes promoting innovation for societal best practices. JIK serves as a platform for high-quality studies undergoing double-blind peer review, ensuring global dissemination to scholars, practitioners, and policymakers who recognize innovation and knowledge as economic drivers. It publishes theoretical articles, empirical studies, case studies, reviews, and other content, addressing current trends and emerging topics in innovation and knowledge. The journal welcomes suggestions for special issues and encourages articles to showcase contextual differences and lessons for a broad audience. In essence, JIK is an interdisciplinary journal dedicated to advancing theoretical and practical innovations and knowledge across multiple fields, including Economics, Business and Management, Engineering, Science, and Education.
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