Inside the Lives of Spanish Children and Adolescents: Exploring Daily Activities, Social Media Behaviors, and Video Game Use

IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY
Mireia Orgilés, Víctor Amorós-Reche, Jose A. Piqueras, Alexandra Morales, Jose P. Espada
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Abstract

Recent research highlights an increasing trend of technology-based activities gaining popularity among children and adolescents. In particular, social media and video game usage, when dysfunctional, have shown potential to develop into addictive behaviors that may negatively impact mental health. This study was aimed at exploring and comparing, based on developmental stages and gender, the involvement of children and adolescents in daily activities, mobile phone ownership with internet access, social media behaviors, problematic social media use (PSMU), and internet gaming disorder (IGD). The study surveyed a sample of 5652 children and adolescents aged 9–16 from all Spanish autonomous communities. Daily routines primarily included sports or exercise, using social media, chatting with family, and watching TV, with variations across age groups and genders. Approximately half of the children and almost all adolescents owned a mobile phone, with findings indicating that the age of first ownership is progressively decreasing. Age-based differences in social media behaviors were observed, with higher usage among adolescents but no significant differences or even a slightly higher presence of some problematic behaviors among younger children. Girls generally used social media more frequently than boys, while boys engaged in video gaming to a greater extent. PSMU was identified in 6% of children and adolescents who use social media, while 2.4% of adolescents who play video games self-report symptoms aligned with IGD. These findings provide insights into current patterns of technology use among youth, highlighting the presence of addictive tendencies associated with social media and video games.

Abstract Image

西班牙儿童和青少年的生活内部:探索日常活动,社交媒体行为和视频游戏使用
最近的研究表明,以技术为基础的活动越来越受到儿童和青少年的欢迎。特别是,社交媒体和视频游戏的使用,如果功能失调,有可能发展成成瘾行为,可能对心理健康产生负面影响。本研究旨在探讨和比较儿童和青少年在发展阶段和性别基础上的日常活动参与、手机上网、社交媒体行为、问题社交媒体使用(PSMU)和网络游戏障碍(IGD)。该研究调查了来自西班牙所有自治区的5652名9-16岁的儿童和青少年。日常活动主要包括运动或锻炼、使用社交媒体、与家人聊天、看电视,不同年龄组和性别的活动也有所不同。大约一半的儿童和几乎所有的青少年拥有手机,调查结果表明,首次拥有手机的年龄正在逐渐下降。观察到社交媒体行为的年龄差异,青少年的使用率较高,但年龄较小的儿童没有显著差异,甚至一些问题行为的存在程度略高。女孩通常比男孩更频繁地使用社交媒体,而男孩更频繁地玩电子游戏。在使用社交媒体的儿童和青少年中,有6%的人患有PSMU,而在玩电子游戏的青少年中,有2.4%的人自我报告的症状与IGD相符。这些发现提供了对当前青少年技术使用模式的见解,突出了与社交媒体和视频游戏相关的成瘾倾向的存在。
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来源期刊
Human Behavior and Emerging Technologies
Human Behavior and Emerging Technologies Social Sciences-Social Sciences (all)
CiteScore
17.20
自引率
8.70%
发文量
73
期刊介绍: Human Behavior and Emerging Technologies is an interdisciplinary journal dedicated to publishing high-impact research that enhances understanding of the complex interactions between diverse human behavior and emerging digital technologies.
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