Avatar Customization and Embodiment in Virtual Reality Self-Compassion Therapy for Depressive Symptoms: Three-Part Mixed Methods Study.

IF 2 Q3 HEALTH CARE SCIENCES & SERVICES
Thomas C Elliott, Yanzhuo Yang, Jarrod Knibbe, Julie D Henry, Nilufar Baghaei
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引用次数: 0

Abstract

Background: As virtual reality technologies become more accessible, understanding how design features influence user experience (UX) and psychological benefit is critical, particularly for emotionally sensitive interventions. Thus, while prior studies support the use of self-compassion paradigms in immersive virtual reality (VR) environments, the effects of avatar stylization, customization, and mirrored self-representation on therapeutic outcomes are not well understood. For instance, while it is often assumed that increasingly realistic avatars are preferable to less realistic ones, this basic premise remains largely untested.

Objective: This study aimed to evaluate whether avatar appearance, customization features, and virtual mirrors affect UX and therapeutic outcomes in VR self-compassion therapy. Specifically, we examined whether stylized avatars, avatar customization, and virtual mirror feedback influenced user-rated self-compassion and depression symptoms.

Methods: Across three between-subjects studies (N=107 neurotypical adults), participants engaged in an immersive individualized VR therapy protocol based on a 2-phase compassion task. The conditions were (1) stylized avatars (n=20), (2) stylized customizable avatars (n=49), and (3) stylized customizable avatars with a virtual mirror (n=38). Participants completed the User Experience Questionnaire, the Self-Compassion Scale, and the 8-item Patient Health Questionnaire (PHQ-8). In study 3, presence was also assessed using the Slater-Usoh-Steed scale. Qualitative feedback was analyzed thematically. Between- and within-study comparisons used t tests and Mann-Whitney U tests.

Results: Avatar customization (study 2) led to a significant increase in self-compassion (Self-Compassion Scale: baseline mean 3.05, SD 0.98; follow-up mean 3.55, SD 1.16; t89=2.22; P=.03; d=-0.47), though PHQ-8 scores remained unchanged. The virtual mirror condition (study 3) significantly improved depression scores (PHQ-8: U=477.5; z=2.53; P=.01; r=0.30) and UX across four User Experience Questionnaire categories, including attractiveness and dependability. However, self-compassion did not significantly change in study 3 (mean 3.88, SD 1.33 → mean 4.09, SD 1.05; t63=0.71; P=.47; d=0.18). Presence scores in study 3 (mean 4.56, SD 1.58) were also comparable to real-world benchmarks. Qualitative feedback highlighted strong engagement with avatars and mirrors, and participants reported emotional safety and personalization benefits.

Conclusions: Stylized avatars, when paired with customization and mirrored embodiment, can support UX and therapeutic benefit in VR self-compassion therapy. These findings challenge the assumption that hyperrealistic avatars are superior and highlight the importance of emotionally congruent design choices. The combination of stylization, individualization, and visual feedback may offer a low-barrier, user-aligned strategy for future therapeutic VR applications.

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虚拟现实自我同情治疗抑郁症状的化身定制与化身:三部分混合方法研究
背景:随着虚拟现实技术变得越来越容易获得,理解设计特征如何影响用户体验(UX)和心理效益是至关重要的,特别是对情感敏感的干预。因此,虽然先前的研究支持在沉浸式虚拟现实(VR)环境中使用自我同情范式,但化身风格化、自定义和镜像自我表征对治疗结果的影响尚未得到很好的理解。例如,虽然人们通常认为越来越逼真的虚拟形象比不那么逼真的虚拟形象更受欢迎,但这一基本前提在很大程度上仍未经检验。目的:本研究旨在评估虚拟化身外观、自定义特征和虚拟镜像是否影响VR自我同情治疗的用户体验和治疗结果。具体来说,我们研究了风格化的头像、头像定制和虚拟镜像反馈是否影响用户评价的自我同情和抑郁症状。方法:在三个受试者之间的研究中(N=107名神经正常的成年人),参与者参与了一项基于两阶段同情任务的沉浸式个性化VR治疗方案。条件是:(1)风格化的头像(n=20),(2)风格化的可定制头像(n=49),(3)风格化的可定制头像与虚拟镜像(n=38)。参与者完成用户体验问卷、自我同情量表和8项患者健康问卷(PHQ-8)。在研究3中,也使用Slater-Usoh-Steed量表评估存在感。对定性反馈进行了专题分析。研究间和研究内比较使用t检验和Mann-Whitney U检验。结果:虚拟形象定制(研究2)导致自我同情显著增加(自我同情量表:基线平均值3.05,SD 0.98;随访平均值3.55,SD 1.16; t89=2.22; P= 0.03; d=-0.47),但PHQ-8得分保持不变。虚拟镜像条件(研究3)显著改善了抑郁评分(PHQ-8: U=477.5; z=2.53; P= 0.01; r=0.30)和四个用户体验问卷类别的用户体验,包括吸引力和可靠性。而研究3的自我同情无显著变化(mean 3.88, SD 1.33→mean 4.09, SD 1.05; t63=0.71; P= 0.47; d=0.18)。研究3中的存在得分(平均4.56,标准差1.58)也与现实世界的基准相当。定性反馈强调了与虚拟形象和镜像的强烈互动,参与者报告了情感安全和个性化的好处。结论:在虚拟现实自我同情治疗中,风格化的化身与定制化和镜像化的化身相结合,可以支持用户体验和治疗效益。这些发现挑战了超现实主义虚拟形象优越的假设,并强调了情感一致性设计选择的重要性。风格化、个性化和视觉反馈的结合可能为未来的治疗性VR应用提供低障碍、用户一致的策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Formative Research
JMIR Formative Research Medicine-Medicine (miscellaneous)
CiteScore
2.70
自引率
9.10%
发文量
579
审稿时长
12 weeks
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