More than roll, move and multiple-choice questions: Application of tabletop game mechanics in anatomy education.

IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES
Michael Cosimini, Mizan Gaillard, Sarah Louise Edwards
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Abstract

Anatomy is a challenging topic, and educators have used games as a tool to teach the content. The three-dimensional aspects of anatomy provide unique advantages and challenges for presentation in a tabletop game format. Games are built on mechanics, which include the actions players take, such as rolling dice to move a pawn. Integration of the game mechanics with learning goals can lead to better outcomes by allowing players to explore the content through gameplay. We hypothesize that educators making games for anatomy education will have adopted tabletop game mechanisms that facilitate this integration of the educational content with the gameplay. To explore this a body of games for anatomy education was generated from online sources of games and the literature. Online and literature content, including game rules or videos when available, were reviewed, and mechanisms were categorized by the framework in Building Blocks of Tabletop Game design. Thirty-two games with sufficient information for analysis were identified, and the relation of the game mechanics to the educational content is described. The most common mechanics connected to the learning goals were question and answers, communication limits and set collection. Strongly integrated examples included using tabletop mechanics to travel through neuroanatomy, collecting related sets of anatomic components and tracing pathways for the spread of oral infections. We have found designers of games for anatomy education have adopted variable tabletop game mechanics based on the content area being presented, ranging from games as a framework for quiz questions to more robustly integrated educational content.

不只是滚动、移动和选择题:桌面游戏机制在解剖学教学中的应用。
解剖学是一个具有挑战性的话题,教育工作者使用游戏作为教学内容的工具。解剖学的三维方面为桌面游戏格式的呈现提供了独特的优势和挑战。游戏建立在机制之上,包括玩家采取的行动,如掷骰子移动棋子。将游戏机制与学习目标相结合能够让玩家通过游戏玩法探索内容,从而获得更好的结果。我们假设,为解剖学教育制作游戏的教育者将采用桌面游戏机制,促进教育内容与游戏玩法的整合。为了探索这一点,我们从网上的游戏资源和文献中生成了一套解剖学教育游戏。在线和文学内容,包括游戏规则或视频,在可用的情况下,进行了审查,并根据桌面游戏设计的构建模块框架对机制进行了分类。我们确定了32款具有足够分析信息的游戏,并描述了游戏机制与教育内容的关系。与学习目标相关的最常见机制是问答、交流限制和集合收集。强整合的例子包括使用桌面力学来研究神经解剖学,收集相关的解剖学成分集和追踪口腔感染传播的途径。我们发现解剖学教育游戏的设计师根据所呈现的内容领域采用了可变的桌面游戏机制,从作为测验问题框架的游戏到更强大的整合教育内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Anatomical Sciences Education
Anatomical Sciences Education Anatomy/education-
CiteScore
10.30
自引率
39.70%
发文量
91
期刊介绍: Anatomical Sciences Education, affiliated with the American Association for Anatomy, serves as an international platform for sharing ideas, innovations, and research related to education in anatomical sciences. Covering gross anatomy, embryology, histology, and neurosciences, the journal addresses education at various levels, including undergraduate, graduate, post-graduate, allied health, medical (both allopathic and osteopathic), and dental. It fosters collaboration and discussion in the field of anatomical sciences education.
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