Effect of the Virtual Reality-Infused Movement and Activity Program (V-MAP) on Physical Activity and Cognition in Head Start Preschoolers.

IF 2.1 4区 医学 Q2 PEDIATRICS
Xiangli Gu, Samantha Moss, Xiaoxia Zhang, Tao Zhang, Tracy L Greer
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Abstract

Background/Objectives: This study examined the efficacy of a physical activity (PA) intervention augmented by a non-immersive Virtual Reality (VR) gaming system (i.e., Virtual Reality-infused Movement and Activity Program; V-MAP) on physical activity (i.e., sedentary behavior, moderate-to-vigorous PA [MVPA], vigorous PA [VPA]) and cognitive skills (i.e., response error, movement latency and reaction time) in Head Start preschoolers. Methods: Using a repeated-measure with 1-month follow-up design, a sample of 13 Head Start preschoolers (Mage = 67.08 ± 4.32 months; 36.2% boys) engaged in a 6-week V-MAP intervention (30-min session; 8 sessions) that focused on non-immersive VR based movement integration. The Cambridge Neuropsychological Test Automated Battery (CANTAB) was used to measure cognition; school-based PA and sedentary behavior were assessed by ActiGraph accelerometer. Pedometers were used to monitor real time engagement and implementation over eight intervention sessions. Results: On average, children obtained 1105 steps during the 30-min intervention (36.85 steps/min). There was a significant increase in VPA after the V-MAP intervention, whereas no significant changes in MVPA or sedentary behavior were observed (ps > 0.05). Although we did not observe significant improvement in studied cognitive function variables (ps > 0.05) after the V-MAP intervention, some delayed effects were observed in the follow-up test (Cohen's d ranges from -0.41 to -0.73). Conclusions: This efficacy trial provides preliminary support that implementing V-MAP in recess may help Head Start preschoolers achieve or accumulate the recommended daily 60-min MVPA guideline during preschool years. The findings also provide insights that VR-based PA for as little as 30 min per day may benefit cognitive capability.

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虚拟现实运动与活动项目(V-MAP)对学前儿童身体活动和认知的影响
背景/目的:本研究考察了非沉浸式虚拟现实(VR)游戏系统(即虚拟现实运动和活动程序;V-MAP)增强的身体活动(PA)干预对学前儿童身体活动(即久坐行为、中高强度PA [MVPA]、高强度PA [VPA])和认知技能(即反应错误、运动延迟和反应时间)的影响。方法:采用重复测量和1个月的随访设计,13名Head Start学龄前儿童(年龄= 67.08±4.32个月;男孩占36.2%)参与了为期6周的V-MAP干预(30分钟,8次),重点是基于非沉浸式VR的运动整合。使用剑桥神经心理测试自动电池(CANTAB)来测量认知;以学校为基础的PA和久坐行为用ActiGraph加速度计进行评估。计步器用于监测八个干预阶段的实时参与和实施情况。结果:儿童在30分钟干预期间平均行走1105步(36.85步/分钟)。V-MAP干预后VPA显著升高,而MVPA和久坐行为无显著变化(p < 0.05)。虽然我们没有观察到V-MAP干预后所研究的认知功能变量的显著改善(ps > 0.05),但在随访测试中观察到一些延迟效应(Cohen's d范围为-0.41至-0.73)。结论:本疗效试验提供了初步支持,在课间休息时实施V-MAP可以帮助学前儿童达到或积累推荐的每日60分钟MVPA指南。研究结果还提供了一些见解,即每天只需30分钟的基于vr的PA就可能有益于认知能力。
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来源期刊
Children-Basel
Children-Basel PEDIATRICS-
CiteScore
2.70
自引率
16.70%
发文量
1735
审稿时长
6 weeks
期刊介绍: Children is an international, open access journal dedicated to a streamlined, yet scientifically rigorous, dissemination of peer-reviewed science related to childhood health and disease in developed and developing countries. The publication focuses on sharing clinical, epidemiological and translational science relevant to children’s health. Moreover, the primary goals of the publication are to highlight under‑represented pediatric disciplines, to emphasize interdisciplinary research and to disseminate advances in knowledge in global child health. In addition to original research, the journal publishes expert editorials and commentaries, clinical case reports, and insightful communications reflecting the latest developments in pediatric medicine. By publishing meritorious articles as soon as the editorial review process is completed, rather than at predefined intervals, Children also permits rapid open access sharing of new information, allowing us to reach the broadest audience in the most expedient fashion.
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