Static vs. Immersive: A Neuromarketing Exploratory Study of Augmented Reality on Packaging Labels.

IF 2.5 3区 心理学 Q2 PSYCHOLOGY, MULTIDISCIPLINARY
Sebastiano Accardi, Carmelo Campo, Marco Bilucaglia, Margherita Zito, Margherita Caccamo, Vincenzo Russo
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Abstract

Augmented Reality (AR) is a technology adopted by brands to innovate packaging and improve communication with consumers. Companies integrate AR features into their packaging, choosing between different approaches. However, it is still unclear how different AR typologies can influence consumers' perceptions during the interaction. For this purpose, this exploratory study aims to analyze the differences between two types of AR-static vs. immersive-applied to packaging, evaluating their impact and effectiveness on consumers. A within-subjects design, on a sample of 20 participants, was employed using neuroscientific techniques (electroencephalography, heart rate, and skin conductance) to explore the cognitive and emotional engagement based on the AR interaction, as well as self-report measures (Augmented Reality Immersion, Perceived Informativeness and Authenticity). Neurophysiological findings indicated that the immersive AR application elicited a greater emotional and partially cognitive engagement, as well as a higher perceived immersion, according to self-reports. The study's findings offer a deeper understanding of how consumers' perceptions can change in response to different types of AR content. Although AR is not yet widely accessible as a marketing tool for brands, its growing technological feasibility makes it relevant to know its potential effects on consumers. Thus, this study will offer useful insights for companies to direct their investments toward AR applications in marketing campaigns.

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静态vs.沉浸式:包装标签上增强现实的神经营销探索性研究。
增强现实(AR)是品牌采用的一种技术,用于创新包装和改善与消费者的沟通。公司将AR功能集成到他们的包装中,在不同的方法之间进行选择。然而,目前尚不清楚不同的AR类型在互动过程中如何影响消费者的感知。为此,本探索性研究旨在分析两种类型的ar静态与沉浸式应用于包装之间的差异,评估其对消费者的影响和有效性。在20名参与者的样本中,采用了受试者内设计,使用神经科学技术(脑电图、心率和皮肤电导)来探索基于AR交互的认知和情感参与,以及自我报告测量(增强现实沉浸感、感知信息和真实性)。根据自我报告,神经生理学研究结果表明,沉浸式AR应用程序引发了更大的情感和部分认知参与,以及更高的感知沉浸感。这项研究的发现让我们更深入地了解了消费者的观念如何随着不同类型的AR内容而变化。虽然AR还没有被广泛用作品牌的营销工具,但其日益增长的技术可行性使得了解其对消费者的潜在影响变得至关重要。因此,这项研究将为公司在营销活动中直接投资AR应用提供有用的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Behavioral Sciences
Behavioral Sciences Social Sciences-Development
CiteScore
2.60
自引率
7.70%
发文量
429
审稿时长
11 weeks
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