Entertainment games for complex problem-solving: A systematic review of design frameworks and the development of design guidelines

IF 5.8 Q1 PSYCHOLOGY, EXPERIMENTAL
Dimitar Gyaurov , Carlo Fabricatore , Andrea Bottino
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引用次数: 0

Abstract

The development of complex problem-solving (CPS) skills is essential for addressing real-world challenges. This systematic review explores how entertainment games – although primarily designed for leisure – can foster cognitive CPS skills through engaging gameplay. By examining existing methodological frameworks, the study identifies specific gameplay features that promote both player engagement and CPS skill development, addressing a significant gap in current research. By integrating game-centric and player-centric perspectives, the study applies Work System Theory and Cognitive Work Analysis to systematically extract, code, and interpret gameplay elements and mechanics in terms of psychological processes relevant to CPS. Key findings reveal 12 gameplay features with configurations that promote engagement and enable uncertainty management, a core aspect of CPS. In addition, 10 evidence-based design guidelines are presented to support the development and evaluation of games that balance entertainment and learning outcomes. This work contributes to research in the field of game-based learning by providing a novel, theoretically grounded approach to the development of games that effectively integrate engagement and the development of cognitive CPS skills.
解决复杂问题的娱乐游戏:系统回顾设计框架和设计指南的发展
复杂问题解决(CPS)技能的发展对于解决现实世界的挑战至关重要。这篇系统评论探讨了娱乐游戏(虽然主要是为休闲而设计的)如何通过引人入胜的游戏玩法培养认知CPS技能。通过检查现有的方法框架,该研究确定了促进玩家粘性和CPS技能发展的特定玩法功能,解决了当前研究中的重大空白。通过整合以游戏为中心和以玩家为中心的视角,本研究运用工作系统理论和认知工作分析,系统地提取、编码和解释与CPS相关的心理过程中的玩法元素和机制。主要发现揭示了12个玩法特征,这些特征的配置促进了用户粘性,并实现了不确定性管理,这是CPS的一个核心方面。此外,本文还提出了10条基于证据的设计准则,以支持平衡娱乐和学习结果的游戏开发和评估。这项工作为基于游戏的学习领域的研究提供了一种新颖的、基于理论的方法来开发游戏,有效地整合了用户粘性和认知CPS技能的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
7.80
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