Chiara Rossi, Fabio Frisone, Giuseppe Riva, Osmano Oasi
{"title":"Virtual Meets Reality: A Psychodynamic Perspective on Immersive Technologies.","authors":"Chiara Rossi, Fabio Frisone, Giuseppe Riva, Osmano Oasi","doi":"10.36131/cnfioritieditore20250406","DOIUrl":null,"url":null,"abstract":"<p><strong>Objective: </strong>Virtual Reality (VR) is gaining increasing attention for its ability to support psychological interventions by offering immersive, interactive, and emotionally rich environments. While VR has been widely adopted in cognitive-behavioral treatments, especially for conditions like anxiety disorders, post-traumatic stress disorders, and phobias, its use within psychodynamic and insight-oriented therapies is still in its early stages. This paper explores how VR may serve as a valuable complement to psychodynamic work by enabling patients to connect with unconscious processes, relational patterns, and emotional experiences in new and innovative ways.</p><p><strong>Method: </strong>Building on foundational psychoanalytic concepts, such as reality testing, unconscious fantasy, transference, and transitional objects, the paper examines how VR experiences can activate symbolic and affective dimensions of the psyche.</p><p><strong>Results: </strong>In virtual immersive environments, patients can project inner conflicts, interact with avatars that represent aspects of the self or significant others, and engage in emotionally charged narratives that support insight and self-reflection. VR's embodied qualities, like avatar identification and real-time bodily synchronization, further support this process by offering new modalities for exploring identity, body image, and dissociated self-states. However, realizing VR's full therapeutic potential requires addressing a set of practical and theoretical challenges These include variability in individual responses, risks of disorientation or cybersickness, and the possibility that excessive environmental control could inhibit spontaneity and symbolic elaboration. Additionally, technical and financial barriers can also make the integration difficult. Along this line, VR should not be seen as a replacement for traditional psychotherapeutic methods, but rather as a flexible tool that, when thoughtfully embedded within a psychodynamic framework, can deepen the therapeutic encounter.</p><p><strong>Conclusions: </strong>By offering new routes to emotional and symbolic exploration, VR expands the analytic setting into a dynamic and embodied space, inviting clinicians to engage with emerging modalities while preserving the depth and specificity of their practice.</p>","PeriodicalId":46700,"journal":{"name":"Clinical Neuropsychiatry","volume":"22 4","pages":"320-326"},"PeriodicalIF":2.4000,"publicationDate":"2025-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12453031/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Clinical Neuropsychiatry","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.36131/cnfioritieditore20250406","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"CLINICAL NEUROLOGY","Score":null,"Total":0}
引用次数: 0
Abstract
Objective: Virtual Reality (VR) is gaining increasing attention for its ability to support psychological interventions by offering immersive, interactive, and emotionally rich environments. While VR has been widely adopted in cognitive-behavioral treatments, especially for conditions like anxiety disorders, post-traumatic stress disorders, and phobias, its use within psychodynamic and insight-oriented therapies is still in its early stages. This paper explores how VR may serve as a valuable complement to psychodynamic work by enabling patients to connect with unconscious processes, relational patterns, and emotional experiences in new and innovative ways.
Method: Building on foundational psychoanalytic concepts, such as reality testing, unconscious fantasy, transference, and transitional objects, the paper examines how VR experiences can activate symbolic and affective dimensions of the psyche.
Results: In virtual immersive environments, patients can project inner conflicts, interact with avatars that represent aspects of the self or significant others, and engage in emotionally charged narratives that support insight and self-reflection. VR's embodied qualities, like avatar identification and real-time bodily synchronization, further support this process by offering new modalities for exploring identity, body image, and dissociated self-states. However, realizing VR's full therapeutic potential requires addressing a set of practical and theoretical challenges These include variability in individual responses, risks of disorientation or cybersickness, and the possibility that excessive environmental control could inhibit spontaneity and symbolic elaboration. Additionally, technical and financial barriers can also make the integration difficult. Along this line, VR should not be seen as a replacement for traditional psychotherapeutic methods, but rather as a flexible tool that, when thoughtfully embedded within a psychodynamic framework, can deepen the therapeutic encounter.
Conclusions: By offering new routes to emotional and symbolic exploration, VR expands the analytic setting into a dynamic and embodied space, inviting clinicians to engage with emerging modalities while preserving the depth and specificity of their practice.