“She was useful, but a bit too optimistic”: Augmenting Design with Interactive Virtual Personas

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Paluck Deep, Monica Bharadhidasan, A. Baki Kocaballi
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Abstract

Personas have been widely used to understand and communicate user needs in human-centred design. Despite their utility, they may fail to meet the demands of iterative workflows due to their static nature, limited engagement, and inability to adapt to evolving design needs. Recent advances in large language models (LLMs) pave the way for more engaging and adaptive approaches to user representation. This paper introduces Interactive Virtual Personas (IVPs): multimodal, LLM-driven, conversational user simulations that designers can “interview,” brainstorm with, and gather feedback from in real time via voice interface. We conducted a qualitative study with eight professional UX designers, employing an IVP named "Alice" across three design activities: user research, ideation, and prototype evaluation. Our findings demonstrate the potential of IVPs to expedite information gathering, inspire design solutions, and provide rapid user-like feedback. However, designers raised concerns about biases, over-optimism, the challenge of ensuring authenticity without real stakeholder input, and the inability of the IVP to fully replicate the nuances of human interaction. Our participants emphasized that IVPs should be viewed as a complement to, not a replacement for, real user engagement. We discuss strategies for prompt engineering, human-in-the-loop integration, and ethical considerations for effective and responsible IVP use in design. Finally, our work contributes to the growing body of research on generative AI in design process by providing insights into UX designers’ experiences of LLM-powered interactive personas.
“她很有用,但有点过于乐观”:用交互式虚拟人物角色增强设计
在以人为中心的设计中,人物角色被广泛用于理解和交流用户需求。尽管它们很实用,但由于它们的静态特性、有限的参与以及无法适应不断发展的设计需求,它们可能无法满足迭代工作流的需求。大型语言模型(llm)的最新进展为更具吸引力和适应性的用户表示方法铺平了道路。本文介绍了交互式虚拟人物(IVPs):多模态、llm驱动、会话用户模拟,设计师可以通过语音界面“采访”、头脑风暴和收集实时反馈。我们与8位专业的用户体验设计师进行了定性研究,雇佣了一位名叫“Alice”的IVP,涉及三个设计活动:用户研究、构思和原型评估。我们的研究结果证明了ivp在加速信息收集、激发设计解决方案和提供快速用户反馈方面的潜力。然而,设计师们对偏见、过度乐观、在没有真正利益相关者投入的情况下确保真实性的挑战以及IVP无法完全复制人类互动的细微差别提出了担忧。我们的与会者强调,ivp应该被视为对真正的用户参与的补充,而不是替代。我们讨论了在设计中有效和负责任地使用IVP的快速工程、人在环集成和伦理考虑的策略。最后,我们的工作通过提供对用户体验设计师在法学硕士支持的互动角色的经验的见解,为设计过程中生成式人工智能的研究做出了贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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