Connecting the pieces: Exploring the use of jigsaw puzzles in medical education to teach psychiatric disorders.

IF 1.3 Q3 EDUCATION, SCIENTIFIC DISCIPLINES
Journal of Education and Health Promotion Pub Date : 2025-08-29 eCollection Date: 2025-01-01 DOI:10.4103/jehp.jehp_961_24
Mahya Mojahedi, Fatemehzahra Ghafourifard, Emad Yeganeh Khorasani, Batool Eghbali
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引用次数: 0

Abstract

Background: Puzzle-solving has been recognized as an effective game-based educational strategy for active learning and can be used to learn complex topics such as psychiatric disorders. This research was designed to investigate the benefits of this technique on the learning, memorization, and satisfaction of general medical students in the clinical rotation of the psychiatry department and the role of related demographic factors.

Materials and methods: Sixty-three medical students participated in this quasi-experimental study from January 2022 to February 2023. After completing a pre-test, the students engaged in three puzzle sets related to panic attacks, generalized anxiety, and social anxiety disorders based on the DSM-5 criteria. Following the completion of the puzzles, the students took a post-test and filled out a satisfaction questionnaire. Twenty days later, a follow-up test was conducted to assess knowledge retention. The data were then analyzed using SPSS-19 at a significance level of 0.05.

Results: The post-test and follow-up test average scores were significantly higher than the pre-test (P < 0.05), with a non-significant decrease in the follow-up (P = 0.13). Additionally, the participants reported a high level of satisfaction.

Conclusions: The puzzle-solving technique as an active strategy can have a very important role in the efficacy of the teaching-learning process, especially in complex subjects like psychiatry. The present study provides evidence that puzzle-solving training significantly improves the learning and memorization of psychiatric DSM criteria in medical students. The results of this study can be used to design a more active learning environment to improve learning outcomes in medical education.

Abstract Image

连接碎片:探索在医学教育中使用拼图游戏来教授精神疾病。
背景:解谜已经被认为是一种有效的基于游戏的主动学习教育策略,可以用来学习复杂的主题,如精神疾病。本研究旨在探讨该技术对精神科临床轮转普通医学生学习、记忆和满意度的益处,以及相关人口因素的作用。材料与方法:2022年1月至2023年2月,63名医学生参与了本准实验研究。在完成一个预测试后,学生们根据DSM-5的标准参与了三组与惊恐发作、广泛性焦虑和社交焦虑障碍相关的谜题。在完成拼图后,学生们进行了一次后测,并填写了一份满意度问卷。20天后,进行后续测试以评估知识保留情况。采用SPSS-19进行统计学分析,显著性水平为0.05。结果:测试后和随访测试平均得分均显著高于测试前(P < 0.05),而随访时无显著降低(P = 0.13)。此外,参与者报告了高水平的满意度。结论:解谜技术作为一种主动策略,在教学过程中具有重要的作用,特别是在精神病学等复杂学科中。本研究提供证据证明解谜训练显著提高医学生精神科DSM标准的学习和记忆。本研究结果可用于设计更积极的学习环境,以改善医学教育的学习效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.60
自引率
21.40%
发文量
218
审稿时长
34 weeks
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