Inês Figueiredo , Bernardo Marques , Sérgio Oliveira , Bianca Guerreiro , Samuel Silva , Paula Amorim , Tiago Araújo , Liliana Vale Costa , Carlos Ferreira , Paulo Dias , Beatriz Sousa Santos
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引用次数: 0
Abstract
Stroke affects millions globally, resulting in physical impairments such as paralysis, speech challenges, and cognitive deficits like memory loss. Rehabilitation plays a vital role in recovery, helping regain lost functions, and achieve greater independence, facilitating reintegration into daily life. Despite this, rehabilitation programs rely on standardized approaches that fail to accommodate the unique needs and goals of individual stroke survivors. This lack of personalization can lead to frustration, loss of motivation, and reduced engagement, ultimately hindering recovery and slowing progress. One possible approach to help overcome these challenges is eXtended Reality (XR), offering immersive, adaptable virtual environments. XR enables the creation of dynamic and customizable exercises tailored to the specific needs, abilities, and preferences of each individual. These experiences can be interactive and engaging, improving motivation and fostering active participation compared to traditional methods. XR also allows for real-time tracking and feedback, making the process both more effective and enjoyable. This work contributes to the field by presenting a scoping review on personalized XR experiences for stroke rehabilitation, resulting from an analysis of 39 publications within the SCOPUS database covering the period from 2020 to 2024. The review provides insights into trends, advancements, and challenges, identifying opportunities for future development in this area. By consolidating knowledge in this field, we aim to help guide the development of personalized XR solutions, ultimately improving rehabilitation outcomes and quality of life for stroke survivors and their caregivers.
期刊介绍:
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on:
1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains.
2. State-of-the-art papers on late-breaking, cutting-edge research on CG.
3. Information on innovative uses of graphics principles and technologies.
4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.