Detection of cognitive and attention dimensions in block programming interface for learning sensor data analytics in construction education

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Mohammad Khalid , Abiola Akanmu , Ibukun Awolusi , Homero Murzi
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Abstract

The increasing adoption of sensing technologies in the construction industry generates vast amounts of raw data, requiring analytics skills for effective extraction, analysis, and communication of actionable insights. To address this, ActionSens, a block-based programming interface, was developed to equip undergraduate construction engineering students with domain-specific sensor data analytics skills. However, efficient user interaction with such tools requires integrating intelligent systems capable of detecting users’ attention and cognitive states to provide context-specific and tailored support. This study leveraged eye-tracking data from construction students during the usability evaluation of ActionSens to explore machine learning models for classifying areas of interest and interaction difficulties. For visual detection, key interface elements were defined as areas of interest, serving as ground truth, while interaction difficulty was labeled based on participant feedback for reported challenges. The Ensemble model demonstrated the highest performance, achieving 88.3% accuracy in classifying areas of interest with raw data, and 82.9% for classifying interaction difficulties using oversampling techniques. Results show that gaze position and pupil diameter were the most reliable predictors for classifying areas of interest and detecting interaction difficulties. This study pioneers the integration of machine learning and eye-tracking with block-based programming interfaces in construction education. It also reinforces the Aptitude-Treatment Interaction theory by demonstrating how personalized support can be adapted based on individual cognitive aptitudes to enhance learning outcomes. These findings further contribute to the development of adaptive learning environments that can detect specific user aptitudes and provide context-specific guidance, enabling students to acquire technical skills more effectively.
面向建筑教学传感器数据分析学习的块编程界面认知维度和注意维度检测
建筑行业越来越多地采用传感技术,产生了大量的原始数据,需要分析技能来有效地提取、分析和交流可操作的见解。为了解决这个问题,开发了基于块的编程接口ActionSens,使建筑工程专业的本科生具备特定领域的传感器数据分析技能。然而,与这些工具进行有效的用户交互需要集成能够检测用户注意力和认知状态的智能系统,以提供特定于上下文和量身定制的支持。本研究利用ActionSens可用性评估期间来自建筑系学生的眼动追踪数据,探索机器学习模型对兴趣领域和交互困难进行分类。对于视觉检测,关键的界面元素被定义为感兴趣的领域,作为基础事实,而交互难度是根据参与者对报告挑战的反馈来标记的。集成模型表现出了最高的性能,使用原始数据对感兴趣的区域进行分类的准确率达到了88.3%,使用过采样技术对交互困难进行分类的准确率达到了82.9%。结果表明,凝视位置和瞳孔直径是分类感兴趣区域和检测交互困难的最可靠的预测因子。本研究率先将机器学习和眼动追踪与基于块的编程接口集成到建筑教育中。它还通过展示如何根据个人认知能力调整个性化支持以提高学习成果,加强了能力-治疗相互作用理论。这些发现进一步促进了适应性学习环境的发展,这种环境可以检测特定用户的能力并提供特定情境的指导,使学生能够更有效地获得技术技能。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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