Rodrigo Benavides , Carlos Flores , Julian C. Velasquez , Brissa Gutiérrez , L. Rebeca Mateos
{"title":"Using a virtual reality resurgence task to compare time-out and extinction during alternative reinforcement","authors":"Rodrigo Benavides , Carlos Flores , Julian C. Velasquez , Brissa Gutiérrez , L. Rebeca Mateos","doi":"10.1016/j.lmot.2025.102194","DOIUrl":null,"url":null,"abstract":"<div><div>Recent studies on the resurgence of human operant behavior have failed to identify a difference in recurrence mitigation between traditional response reduction procedures (e.g. extinction) and negative reinforcement alternatives (e.g. time out). The present study employed a virtual reality-based task to enhance human ecological validity of the task while evaluating the difference between extinction and time out of the target response during a resurgence procedure. Participants were exposed to a multiple schedule consisting of alternating extinction and a time-out component for a single 10-minute session during which the target response was acquired, eliminated and tested for recurrence. Twenty participants were exposed to the procedure, which allowed the assessment of recurrence effects when participants were first exposed to either extinction or time out. No statistically significant difference was found in resurgence mitigation between participants regardless of the order of presentation. This work highlights the methodological innovation of embedding extinction and time-out procedures within a virtual reality environment, offering a promising framework for studying complex behavioral processes. Future directions are suggested to refine virtual reality-based procedures.</div></div>","PeriodicalId":47305,"journal":{"name":"Learning and Motivation","volume":"92 ","pages":"Article 102194"},"PeriodicalIF":4.4000,"publicationDate":"2025-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Learning and Motivation","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0023969025001018","RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/9/19 0:00:00","PubModel":"Epub","JCR":"Q3","JCRName":"PSYCHOLOGY, BIOLOGICAL","Score":null,"Total":0}
引用次数: 0
Abstract
Recent studies on the resurgence of human operant behavior have failed to identify a difference in recurrence mitigation between traditional response reduction procedures (e.g. extinction) and negative reinforcement alternatives (e.g. time out). The present study employed a virtual reality-based task to enhance human ecological validity of the task while evaluating the difference between extinction and time out of the target response during a resurgence procedure. Participants were exposed to a multiple schedule consisting of alternating extinction and a time-out component for a single 10-minute session during which the target response was acquired, eliminated and tested for recurrence. Twenty participants were exposed to the procedure, which allowed the assessment of recurrence effects when participants were first exposed to either extinction or time out. No statistically significant difference was found in resurgence mitigation between participants regardless of the order of presentation. This work highlights the methodological innovation of embedding extinction and time-out procedures within a virtual reality environment, offering a promising framework for studying complex behavioral processes. Future directions are suggested to refine virtual reality-based procedures.
期刊介绍:
Learning and Motivation features original experimental research devoted to the analysis of basic phenomena and mechanisms of learning, memory, and motivation. These studies, involving either animal or human subjects, examine behavioral, biological, and evolutionary influences on the learning and motivation processes, and often report on an integrated series of experiments that advance knowledge in this field. Theoretical papers and shorter reports are also considered.