Ann J. Carrigan, Thomas B. McGuckian, Peter Wilson, David Greene, Jonathan Duckworth, Li Ping Thong, Ross Eldridge, Michael Psarakis, Andrew C. McKinnon, Perri Fearnley, Joanne M. Bennett
{"title":"The Feasibility of a Virtual Reality Hazard Perception and Gap Acceptance Task for Older Adults to Improve Pedestrian Safety","authors":"Ann J. Carrigan, Thomas B. McGuckian, Peter Wilson, David Greene, Jonathan Duckworth, Li Ping Thong, Ross Eldridge, Michael Psarakis, Andrew C. McKinnon, Perri Fearnley, Joanne M. Bennett","doi":"10.1002/hfm.70026","DOIUrl":null,"url":null,"abstract":"<p>Despite comprising 18% of the Australian population, older adults account for 40% of pedestrian fatalities. It has been proposed that age-related decline in perceptual, cognitive, and physical function contributes to these deaths. To date, the important safe street-crossing skills of hazard perception and gap acceptance have been understudied in an older population and would benefit from being examined using immersive technologies, such as virtual reality (VR). Using a mixed-method design and adopting human factors and ergonomics principles, this study determined the feasibility and acceptability of a protocol using a VR pedestrian street-crossing task (VR-PSCT), including the presence of cybersickness. Data were collected from 14 younger adults (25–45 years) and 14 older adults (> 60 years). Participants completed tasks that measured visual perceptual capacity (e.g., visual acuity), cognitive capacity (e.g., visuospatial attention), and physical capacity (e.g., balance). Hazard perception and gap acceptance were measured using a VR headset where a series of 360° video clips captured from real-world pedestrian situations were presented. Hazard perception response time did not differ between older and younger adults, nor did their hazard perception accuracy scores; however, gap acceptance response time was significantly slower for older adults compared with younger adults. The older adults reported that the protocol length was too long and induced high levels of fatigue. The VR-PSCT was well tolerated, with some instances of mild cybersickness and motor instability for the older adults. This study has established the feasibility of our VR-PSCT task and protocol and highlighted several user-centered modifications needed to conduct further testing with a larger cohort of older adults. By using the latest immersive technologies, we can obtain a greater understanding of older adult pedestrian behaviors and the factors that predict these behaviors.</p>","PeriodicalId":55048,"journal":{"name":"Human Factors and Ergonomics in Manufacturing & Service Industries","volume":"35 5","pages":""},"PeriodicalIF":2.2000,"publicationDate":"2025-09-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/hfm.70026","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Factors and Ergonomics in Manufacturing & Service Industries","FirstCategoryId":"5","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/hfm.70026","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ENGINEERING, MANUFACTURING","Score":null,"Total":0}
引用次数: 0
Abstract
Despite comprising 18% of the Australian population, older adults account for 40% of pedestrian fatalities. It has been proposed that age-related decline in perceptual, cognitive, and physical function contributes to these deaths. To date, the important safe street-crossing skills of hazard perception and gap acceptance have been understudied in an older population and would benefit from being examined using immersive technologies, such as virtual reality (VR). Using a mixed-method design and adopting human factors and ergonomics principles, this study determined the feasibility and acceptability of a protocol using a VR pedestrian street-crossing task (VR-PSCT), including the presence of cybersickness. Data were collected from 14 younger adults (25–45 years) and 14 older adults (> 60 years). Participants completed tasks that measured visual perceptual capacity (e.g., visual acuity), cognitive capacity (e.g., visuospatial attention), and physical capacity (e.g., balance). Hazard perception and gap acceptance were measured using a VR headset where a series of 360° video clips captured from real-world pedestrian situations were presented. Hazard perception response time did not differ between older and younger adults, nor did their hazard perception accuracy scores; however, gap acceptance response time was significantly slower for older adults compared with younger adults. The older adults reported that the protocol length was too long and induced high levels of fatigue. The VR-PSCT was well tolerated, with some instances of mild cybersickness and motor instability for the older adults. This study has established the feasibility of our VR-PSCT task and protocol and highlighted several user-centered modifications needed to conduct further testing with a larger cohort of older adults. By using the latest immersive technologies, we can obtain a greater understanding of older adult pedestrian behaviors and the factors that predict these behaviors.
期刊介绍:
The purpose of Human Factors and Ergonomics in Manufacturing & Service Industries is to facilitate discovery, integration, and application of scientific knowledge about human aspects of manufacturing, and to provide a forum for worldwide dissemination of such knowledge for its application and benefit to manufacturing industries. The journal covers a broad spectrum of ergonomics and human factors issues with a focus on the design, operation and management of contemporary manufacturing systems, both in the shop floor and office environments, in the quest for manufacturing agility, i.e. enhancement and integration of human skills with hardware performance for improved market competitiveness, management of change, product and process quality, and human-system reliability. The inter- and cross-disciplinary nature of the journal allows for a wide scope of issues relevant to manufacturing system design and engineering, human resource management, social, organizational, safety, and health issues. Examples of specific subject areas of interest include: implementation of advanced manufacturing technology, human aspects of computer-aided design and engineering, work design, compensation and appraisal, selection training and education, labor-management relations, agile manufacturing and virtual companies, human factors in total quality management, prevention of work-related musculoskeletal disorders, ergonomics of workplace, equipment and tool design, ergonomics programs, guides and standards for industry, automation safety and robot systems, human skills development and knowledge enhancing technologies, reliability, and safety and worker health issues.