Logging In and Staying On: Exploring Immersive Virtual Influencers and How They Drive Consumers' Immersive Time

IF 5.2 3区 管理学 Q2 BUSINESS
Henrietta Batinovic, Fabian Tingelhoff, Maik Hammerschmidt, Sofia Schöbel
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Abstract

This study explores the role of virtual influencers (VIs) as critical touchpoints for enhancing consumers' “Immersive Time (ImT)”—the time spent on virtual reality-empowered immersive platforms. By blurring the lines between virtual and physical-world experiences, immersive platforms transform VIs into “Immersive Virtual Influencers (IVIs)” with enhanced functional capabilities. In this paper, we first assess the nature and extent of consumers' ImT with IVIs. Second, using the affordance perspective, we investigate how IVI design elements impact consumers' expectations of IVIs' functions and, in turn, ImT. Employing a mixed-method approach, our initial survey (N = 179) uncovers that consumers so far only spend limited ImT with IVIs and identifies reasons hindering prolonged engagement. Our following qualitative analysis, based on 30 semi-structured interviews, reveals distinct pathways to enhance ImT for two consumer segments: potential and incumbent users of immersive platforms. For instance, potential users seek an idealized utopia, exemplified by IVIs designed to appear flawless. Conversely, incumbents view immersive platforms as an extension of physical reality, represented by IVIs that embrace greater diversity. By unpacking the nuanced drivers of ImT, we construct a framework on consumer-specific expectations regarding IVI functions. The framework informs about the strategic design and functions of IVIs imperative to fostering a more engaging and prolonged virtual experience for different consumer segments. Thus, we contribute to the burgeoning discourse on how immersive platforms alter consumer behavior and offer guidance for brands on how to navigate the complex dynamics of immersive influencer marketing.

Abstract Image

登录并保持:探索沉浸式虚拟影响者以及他们如何推动消费者的沉浸式时间
本研究探讨了虚拟影响者(VIs)作为提高消费者“沉浸时间(ImT)”的关键接触点的作用,即花费在虚拟现实支持的沉浸式平台上的时间。通过模糊虚拟世界和物理世界体验之间的界限,沉浸式平台将虚拟用户转变为具有增强功能的“沉浸式虚拟影响者(ivi)”。在本文中,我们首先评估了消费者与ivi的ImT的性质和程度。其次,使用可视性视角,我们研究了IVI设计元素如何影响消费者对IVI功能的期望,进而影响ImT。采用混合方法,我们的初步调查(N = 179)发现,到目前为止,消费者只在ivi上花费有限的ImT,并确定了阻碍长期参与的原因。以下是基于30个半结构化访谈的定性分析,揭示了两类消费者群体增强ImT的不同途径:沉浸式平台的潜在用户和现有用户。例如,潜在用户寻求一个理想化的乌托邦,例如设计得完美无瑕的ivi。相反,在位者将沉浸式平台视为物理现实的延伸,以拥抱更大多样性的ivi为代表。通过分解ImT的细微驱动因素,我们构建了一个关于IVI功能的消费者特定期望的框架。该框架告知ivi的战略设计和功能,为不同的消费者群体提供更具吸引力和更持久的虚拟体验。因此,我们为沉浸式平台如何改变消费者行为的新兴论述做出了贡献,并为品牌提供了如何驾驭沉浸式影响者营销的复杂动态的指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.30
自引率
11.60%
发文量
99
期刊介绍: The Journal of Consumer Behaviour aims to promote the understanding of consumer behaviour, consumer research and consumption through the publication of double-blind peer-reviewed, top quality theoretical and empirical research. An international academic journal with a foundation in the social sciences, the JCB has a diverse and multidisciplinary outlook which seeks to showcase innovative, alternative and contested representations of consumer behaviour alongside the latest developments in established traditions of consumer research.
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