Structure and stability of internet gaming disorder from childhood to late adolescence: A 5-wave birth cohort study.

IF 5.3 1区 医学 Q1 PSYCHIATRY
Addiction Pub Date : 2025-09-20 DOI:10.1111/add.70195
Lars Wichstrøm, Beate W Hygen, Daria J Kuss, Vasileios Stavropoulos, Věra Skalická, Rubén Rodríguez-Cano, Ane-Kristine Øien, Frode Stenseng, Silje Steinsbekk
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Abstract

Background and aims: The natural course and longer-term stability of internet gaming disorder (IGD) and its symptoms are largely unknown, yet such knowledge is essential to aid prevention, treatment and policy development. This study therefore examined four aspects of IGD symptom stability: of form, at the group level, rank-order and of within-person changes.

Design: Birth-cohort study.

Setting: Trondheim, Norway.

Participants: A stratified sample (n = 812, 50.9% girls) of the 2003/2004 birth cohorts was examined biennially over five waves from age 10 to 18 (n = 3236 observations).

Measurements: IGD was assessed through a semi-structured clinical interview. Latent growth curves were employed to assess the stability of symptoms at the group level, and random intercept cross-lagged models were used to determine how changes in symptoms predicted subsequent changes in symptoms at the within-person level.

Findings: IGD symptoms loaded on two factors, termed 'Heavy involvement' and 'Negative consequences,' consistently across ages and sex. Strong measurement invariance was partly achieved across ages. The point prevalence of IGD diagnosis varied between 1.1%-2.2%, and 5.6% [95% confidence interval (CI) = 4.0-7.3) had an IGD diagnosis at least once across ages 10-18 (boys: 10.2%, CI = 6.9-13.5; girls: 1.6%, CI = 0.5-2.7). Symptoms capturing Heavy involvement increased slightly from age 10-16 and then declined sharply at age 18, whereas symptoms representing Negative consequences remained stable. Regarding stability relative to the group, moderate two-year stability was observed (Heavy involvement r = 0.33 to 0.56, P < 0.001; Negative consequences r = 0.19, P < 0.01 to 0.37, P < 0.001) with increasing stability with age. The stability from age 10-16 and 10-18 was weak for Heavy involvement (r = 0.14 and 0.17, P < 0.05) and absent for Negative consequences (r = 0.09 to 0.11, P > 0.05). Increases in Heavy involvement predicted further increases in Heavy involvement two years later (β = 0.17, P < 0.01 to 0.39, P < 0.001) and increased Negative consequences at ages 14 and 18 (β = 0.29 and 0.28, P < 0.001).

Conclusions: Although the point prevalence of internet gaming disorder (IGD) diagnosis in the 2003/2004 birth cohorts of Trondheim, Norway, was low, 10% of boys fulfilled the criteria for a diagnosis at least once during preadolescence and adolescence. IGD symptoms at age 10 were only weakly related to IGD symptoms in mid- and late adolescence. However, as Heavy involvement symptoms predicted later increases in Negative consequences symptoms from age 12 onwards, early adolescence may offer a window of opportunity for when interventions might intersect a development toward a full-blown IGD diagnosis before symptoms become more intertwined with additional problems and resistant to change.

儿童至青少年后期网络游戏障碍的结构和稳定性:一项5波出生队列研究。
背景和目的:网络游戏障碍(IGD)及其症状的自然过程和长期稳定性在很大程度上是未知的,然而这些知识对于帮助预防、治疗和政策制定至关重要。因此,本研究考察了IGD症状稳定性的四个方面:形式、群体水平、等级顺序和个人变化。设计:出生队列研究。背景:挪威特隆赫姆。参与者:2003/2004年出生队列的分层样本(n = 812, 50.9%为女孩)从10岁到18岁每两年进行5次检查(n = 3236个观察值)。测量方法:IGD通过半结构化临床访谈进行评估。使用潜伏生长曲线来评估症状在群体水平上的稳定性,并使用随机截距交叉滞后模型来确定症状的变化如何预测个人水平上症状的后续变化。研究发现:IGD症状与两个因素有关,即“过度参与”和“负面后果”,在不同年龄和性别中都是一致的。在一定程度上实现了跨年龄的强测量不变性。IGD诊断的点患病率在1.1%-2.2%之间变化,5.6%[95%可信区间(CI) = 4.0-7.3)在10-18岁期间至少有一次IGD诊断(男孩:10.2%,CI = 6.9-13.5;女孩:1.6%,CI = 0.5-2.7)。从10岁到16岁,重度参与的症状略有增加,然后在18岁时急剧下降,而代表负面后果的症状保持稳定。相对于组的稳定性,观察到中度两年稳定性(重度受累r = 0.33 ~ 0.56, P 0.05)。结论:尽管2003/2004年挪威特隆赫姆出生队列中网络游戏障碍(IGD)诊断的点患病率较低,但10%的男孩在青春期前和青春期至少满足一次诊断标准。10岁时的IGD症状与青春期中后期的IGD症状仅呈弱相关。然而,从12岁起,由于重度参与症状预示着负面后果症状的增加,因此青春期早期可能提供了一个机会窗口,当干预措施可能交叉发展到全面的IGD诊断时,症状会与其他问题交织在一起,并且难以改变。
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来源期刊
Addiction
Addiction 医学-精神病学
CiteScore
10.80
自引率
6.70%
发文量
319
审稿时长
3 months
期刊介绍: Addiction publishes peer-reviewed research reports on pharmacological and behavioural addictions, bringing together research conducted within many different disciplines. Its goal is to serve international and interdisciplinary scientific and clinical communication, to strengthen links between science and policy, and to stimulate and enhance the quality of debate. We seek submissions that are not only technically competent but are also original and contain information or ideas of fresh interest to our international readership. We seek to serve low- and middle-income (LAMI) countries as well as more economically developed countries. Addiction’s scope spans human experimental, epidemiological, social science, historical, clinical and policy research relating to addiction, primarily but not exclusively in the areas of psychoactive substance use and/or gambling. In addition to original research, the journal features editorials, commentaries, reviews, letters, and book reviews.
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