CECILIA: A Toolkit for Visual Game Content Exploration and Modification

IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Philipp Fleck;Michael Hochörtler;David Kastl;Georg Gotschier;Johanna Pirker;Dieter Schmalstieg
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引用次数: 0

Abstract

We investigate the idea of a toolkit for visually exploring and modifying game content, addressing questions, such as how to identify relevant in-game data, how to make use of the data to create in-game visual representations, and what benefits these representations have. To that aim, we build a toolkit on top of the. NET platform employed by Unity in order to explore and add custom content without access to the game's source code. Our visual modifications use live objects in the game as data sources. The results appear as an integral part of the game world, which is generated with the original Unity rendering engine. This capability enables visual exploration for debugging, playtesting, modding, streaming, and data-driven analysis of games, as we demonstrate with several examples.
一个视觉游戏内容探索和修改的工具包
我们研究了一种用于视觉探索和修改游戏内容的工具包的理念,并解决了一些问题,如如何识别相关的游戏内数据,如何利用数据创造游戏内的视觉表现,以及这些表现有什么好处。为了达到这个目的,我们在。使用Unity的。NET平台,以便在不访问游戏源代码的情况下探索和添加定制内容。我们的视觉修改使用游戏中的活动对象作为数据源。结果显示为游戏世界的一个组成部分,这是由原始的Unity渲染引擎生成的。这个功能支持对游戏的调试、游戏测试、建模、流媒体和数据驱动分析进行可视化探索,正如我们用几个例子演示的那样。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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