{"title":"Measuring Divergent Thinking in Virtual Reality","authors":"S. Weiss, O. Wilhelm","doi":"10.1002/jocb.70063","DOIUrl":null,"url":null,"abstract":"<p>Popular divergent thinking tasks, such as the Alternate Uses tasks, are widely familiar and frequently used but somewhat outdated, leave little freedom for imagination, provide limited opportunity for high creativity, and lack ecological validity. Therefore, we developed novel tasks using immersive virtual reality (VR) to assess figural (drawing of lamps) and verbal divergent thinking (virtual journeys to Machu Picchu and Time Square). VR tasks were related to traditional divergent thinking tasks and also personality measures. We used a small sample size Bayesian structural equation modeling in a sample of <i>N</i> = 38 participants, including informed priors. The results show factorial coherence of the VR divergent thinking tasks and some substantial relations with divergent thinking tests and smaller relations with openness to experience. These findings suggest that VR has substantial promise as a test medium for assessing divergent thinking. We discuss the findings in light of some limitations and ecological validity.</p>","PeriodicalId":39915,"journal":{"name":"Journal of Creative Behavior","volume":"59 4","pages":""},"PeriodicalIF":3.0000,"publicationDate":"2025-09-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/jocb.70063","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Creative Behavior","FirstCategoryId":"102","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/jocb.70063","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"PSYCHOLOGY, EDUCATIONAL","Score":null,"Total":0}
引用次数: 0
Abstract
Popular divergent thinking tasks, such as the Alternate Uses tasks, are widely familiar and frequently used but somewhat outdated, leave little freedom for imagination, provide limited opportunity for high creativity, and lack ecological validity. Therefore, we developed novel tasks using immersive virtual reality (VR) to assess figural (drawing of lamps) and verbal divergent thinking (virtual journeys to Machu Picchu and Time Square). VR tasks were related to traditional divergent thinking tasks and also personality measures. We used a small sample size Bayesian structural equation modeling in a sample of N = 38 participants, including informed priors. The results show factorial coherence of the VR divergent thinking tasks and some substantial relations with divergent thinking tests and smaller relations with openness to experience. These findings suggest that VR has substantial promise as a test medium for assessing divergent thinking. We discuss the findings in light of some limitations and ecological validity.
期刊介绍:
The Journal of Creative Behavior is our quarterly academic journal citing the most current research in creative thinking. For nearly four decades JCB has been the benchmark scientific periodical in the field. It provides up to date cutting-edge ideas about creativity in education, psychology, business, arts and more.