Game theory based vision impedance control for human-robot interaction.

IF 6.5
Chengyi Wan, Xia Liu, Hai Yang
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引用次数: 0

Abstract

To address the influence of multiple forces on the accuracy of position tracking in human-robot interaction systems, this paper proposes a vision impedance control method based on game theory. With the end-effector position obtained by vision feedback and the adaptive impedance law, the human-robot interaction force can be estimated. The position error is then converted into a constraint force to ensure the output position remains within a specified limit. The preset control force, human-robot interaction force, and constraint force are regarded as participants and a multi-party cooperative differential game algorithm is developed to derive the optimal impedance controller for the end-effector. The convergence of the position error is proved using Lyapunov functions. The performance of proposed method is validated through simulations and experiments. The proposed method can flexibly adjust the proportions of various complex forces on the end-effector during the human-robot interaction. During the interaction phase under multiple complex forces, the mean squared error of the end-effector position with the proposed method is merely 7.7 % and 6.0 % of those obtained with the sensorless force estimation-based control and the repetitive impedance learning-based control, respectively. Meanwhile, it can reduce the computation complexity of conventional vision methods and improve the tracking accuracy within the constraints.

基于博弈论的人机交互视觉阻抗控制。
针对人机交互系统中多种力对位置跟踪精度的影响,提出了一种基于博弈论的视觉阻抗控制方法。利用视觉反馈得到的末端执行器位置和自适应阻抗律,可以估计出人机交互力。然后将位置误差转换为约束力,以确保输出位置保持在指定的限制范围内。将预设控制力、人机交互力和约束力作为参与者,提出了一种多方合作微分对策算法,推导出末端执行器的最优阻抗控制器。利用李雅普诺夫函数证明了位置误差的收敛性。通过仿真和实验验证了该方法的有效性。该方法可以在人机交互过程中灵活调整作用在末端执行器上的各种复杂力的比例。在多个复杂力作用下,该方法得到的末端执行器位置的均方误差仅为基于无传感器力估计控制和基于重复阻抗学习控制的7.7 %和6.0 %。同时降低了传统视觉方法的计算复杂度,提高了约束条件下的跟踪精度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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