SHREC 2025: Partial retrieval benchmark

IF 2.8 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Bart Iver van Blokland , Isaac Aguirre , Ivan Sipiran , Benjamin Bustos , Silvia Biasotti , Giorgio Palmieri
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引用次数: 0

Abstract

Partial retrieval is a long-standing problem in the 3D Object Retrieval community. Its main difficulties arise from how to define 3D local descriptors in a way that makes them effective for partial retrieval and robust to common real-world issues, such as occlusion, noise, or clutter, when dealing with 3D data. This SHREC track is based on the newly proposed ShapeBench benchmark to evaluate the matching performance of local descriptors. We propose an experiment consisting of three increasing levels of difficulty, where we combine different filters to simulate real-world issues related to the partial retrieval task. Our main findings show that classic 3D local descriptors like Spin Image are robust to several of the tested filters (and their combinations), but more recent learned local descriptors like GeDI can be competitive for some specific filters. Finally, no 3D local descriptor was able to successfully handle the hardest level of difficulty.

Abstract Image

SHREC 2025:部分检索基准
局部检索是三维对象检索界长期存在的问题。它的主要困难来自于如何定义3D局部描述符,使它们在处理3D数据时能够有效地进行部分检索,并且对常见的现实问题(如遮挡、噪声或杂乱)具有鲁棒性。该SHREC轨道基于新提出的ShapeBench基准来评估局部描述符的匹配性能。我们提出了一个由三个递增难度级别组成的实验,其中我们结合不同的过滤器来模拟与部分检索任务相关的现实问题。我们的主要研究结果表明,经典的3D局部描述符(如Spin Image)对几种测试过滤器(及其组合)具有鲁棒性,但最近学习的局部描述符(如GeDI)可能对某些特定的过滤器具有竞争力。最后,没有3D局部描述符能够成功地处理最难的难度。
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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