A Room to Play: The Infrastructure of Game Pedagogy

Q1 Arts and Humanities
Courtney Rivard , DA Hall , Stephanie Kinzinger , Doug Stark
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引用次数: 0

Abstract

This article argues that the work of teaching writing with video games starts before the syllabus, the assignment, and the lesson plan: First, there must be an infrastructure for game pedagogy. Drawing on our experiences at the University of North Carolina, Chapel Hill, we explain that various material considerations – from consoles to classroom furniture, and from grant-funding to graduate students – were necessary to build our game-based classroom, the Greenlaw Gameroom, and the Critical Game Studies Program it facilitates. Our primary aim has been to foster what we call collaborative close play, which is a method of game analysis that resolves the oft-cited tension between playful immersion and critical distance by turning close play into a group activity whereby students cycle between the roles of player, advisor, researcher, and notetaker. A three-day module that pairs Super Mario Bros. with the Iñupiaq platformer Never Alone demonstrates how such structured play, scaffolded by flexible furniture, digital data management, and trained instructors, enables students to analyze procedural rhetorics, cultural logics, and design ethics at scale. Virginia Woolf observed that certain material circumstances, like a room of one’s own, are necessary to write; by the same token, this article deals with some of the material obstacles a writing program must face in the process of securing “money and a room” for teaching games.
游戏空间:游戏教育学的基础
本文认为,电子游戏写作教学工作始于教学大纲、作业和课程计划之前:首先,必须有一个游戏教学法的基础设施。根据我们在北卡罗来纳大学教堂山分校的经验,我们解释了各种物质方面的考虑——从游戏机到教室家具,从拨款到研究生——对于建立我们的基于游戏的教室,Greenlaw游戏室,以及它所促进的关键游戏研究项目是必要的。我们的主要目标是培养我们所谓的合作亲密游戏,这是一种游戏分析方法,通过将亲密游戏转变为一种团队活动,让学生在玩家、顾问、研究员和记录者的角色之间循环,解决了游戏沉浸感和临界距离之间经常出现的紧张关系。为期三天的模块将《超级马里奥兄弟》与Iñupiaq平台游戏《Never Alone》结合在一起,展示了这种结构化的游戏如何由灵活的家具、数字数据管理和训练有素的教师组成,使学生能够大规模地分析程序修辞、文化逻辑和设计伦理。弗吉尼亚·伍尔夫(Virginia Woolf)观察到,某些物质环境,比如一间自己的房间,是写作所必需的;出于同样的原因,本文将讨论编写程序在确保教学游戏的“资金和空间”的过程中必须面对的一些物质障碍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computers and Composition
Computers and Composition Arts and Humanities-Language and Linguistics
CiteScore
4.30
自引率
0.00%
发文量
34
审稿时长
25 days
期刊介绍: Computers and Composition: An International Journal is devoted to exploring the use of computers in writing classes, writing programs, and writing research. It provides a forum for discussing issues connected with writing and computer use. It also offers information about integrating computers into writing programs on the basis of sound theoretical and pedagogical decisions, and empirical evidence. It welcomes articles, reviews, and letters to the Editors that may be of interest to readers, including descriptions of computer-aided writing and/or reading instruction, discussions of topics related to computer use of software development; explorations of controversial ethical, legal, or social issues related to the use of computers in writing programs.
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