Baoming Guo , Jianping Meng , Zhihua Xie , Dezhi Ning , Shunqi Pan
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引用次数: 0
Abstract
The Lattice Boltzmann method (LBM) has been extensively developed to efficiently simulate free surface flows and interactions between single-phase flows and fully immersed structures. However, few studies have focused on modelling partially submerged structures, particularly on accurately evaluating their hydrodynamic forces under gravity and wave dynamic conditions. To advance the application of LBM in this area, this study presents a dynamic-pressure Lattice Boltzmann model tailored for simulating partially submerged stationary structures in free surface flows. In the free surface section, the volume-of-fluid method is implemented and the advection of volume fraction is governed by the streaming of intrinsic density distribution functions. For the fluid-structure interface, an interpolated bounce-back scheme is imposed on the no-slip fluid-structure boundary and an improved momentum exchange method is employed to assess the fluid loads, accounting for the effects of gravity and external sources. This paper details the implementation of modelling framework and presents the outcomes of five benchmark simulations conducted for model verification and validation. These cases include flows over a circular cylinder and a square cylinder, Rider-Kothe single vortex evolution, dam-break flows, and wave impact on two partially submerged fixed boxes. The developed numerical model yields satisfactory agreement with experimental and numerical results in terms of the hydrodynamic force evaluation and free surface deformation. The final case demonstrates the capability of the LBM model in investigating frequency response of wave impact on partially submerged structures, highlighting its potential for broader applications in coastal and ocean engineering.
期刊介绍:
The focus of CPC is on contemporary computational methods and techniques and their implementation, the effectiveness of which will normally be evidenced by the author(s) within the context of a substantive problem in physics. Within this setting CPC publishes two types of paper.
Computer Programs in Physics (CPiP)
These papers describe significant computer programs to be archived in the CPC Program Library which is held in the Mendeley Data repository. The submitted software must be covered by an approved open source licence. Papers and associated computer programs that address a problem of contemporary interest in physics that cannot be solved by current software are particularly encouraged.
Computational Physics Papers (CP)
These are research papers in, but are not limited to, the following themes across computational physics and related disciplines.
mathematical and numerical methods and algorithms;
computational models including those associated with the design, control and analysis of experiments; and
algebraic computation.
Each will normally include software implementation and performance details. The software implementation should, ideally, be available via GitHub, Zenodo or an institutional repository.In addition, research papers on the impact of advanced computer architecture and special purpose computers on computing in the physical sciences and software topics related to, and of importance in, the physical sciences may be considered.