Design and implementation of Math City: An inquiry-based metaverse platform for mathematics education

IF 23.4 Q1 Social Sciences
Manpreet Singh, Daner Sun, Yin Yang
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引用次数: 0

Abstract

Responding to the need for innovative educational environments in higher education, this study presents “Math City”, an immersive Metaverse platform designed to enhance inquiry-based mathematics learning and develop 21st-century skills. Traditional university-level mathematics courses often encounter difficulties in sustaining student engagement and fostering the application of abstract concepts, such as the properties of three-dimensional shapes. To address these challenges, Math City was designed using the Unity game engine, which incorporates the 5E instructional model (Engage, Explore, Explain, Elaborate, and Evaluate) alongside gamification elements such as quests, rewards, and badges to enhance motivation and support conceptual understanding. Within a virtual abandoned city setting, students work collaboratively to complete four interrelated quests, each aligned with specific phases of the 5E model, guiding them through meaningful investigations of 3D shape properties in an engaging and authentic context. The platform was evaluated by 179 participants, utilizing the System Usability Scale (SUS) for data collection. The results showed an overall SUS score of 74.54, corresponding to a “B” grade on the Sauro and Lewis usability scale, indicating an acceptable level of usability. Although participants provided positive feedback regarding the platform's efficiency, effectiveness, and user satisfaction, slight variations in SUS scores were observed across demographic groups, including gender, age, and educational background. The implications of this study were discussed. Future development of Math City will focus on expanding its assessment capabilities to evaluate not only knowledge acquisition but also higher-order competencies such as critical thinking, collaboration, and creativity. Additionally, the development of a VR-compatible version is planned to further enhance the immersive experience and provide deeper insights into student learning within Metaverse-based educational environments.
数学城市:一个基于查询的数学教育元宇宙平台的设计与实现
为响应高等教育对创新教育环境的需求,本研究提出了“数学城市”,这是一个沉浸式的元宇宙平台,旨在加强基于探究的数学学习和培养21世纪的技能。传统的大学数学课程在维持学生的参与度和培养抽象概念(如三维形状的性质)的应用方面经常遇到困难。为了应对这些挑战,Math City使用Unity游戏引擎进行设计,该引擎结合了5E教学模式(参与,探索,解释,精心设计和评估)以及游戏化元素(如任务,奖励和徽章),以增强动机并支持概念理解。在一个虚拟的废弃城市环境中,学生们合作完成四个相互关联的任务,每个任务都与5E模型的特定阶段相一致,指导他们在一个引人入胜的真实环境中对3D形状属性进行有意义的调查。该平台由179名参与者评估,利用系统可用性量表(SUS)进行数据收集。结果显示整体SUS得分为74.54,对应于Sauro和Lewis可用性量表的“B”级,表明可接受的可用性水平。尽管参与者对平台的效率、有效性和用户满意度提供了积极的反馈,但在不同的人口统计群体(包括性别、年龄和教育背景)中观察到SUS分数的细微变化。讨论了本研究的意义。“数学城”的未来发展将集中于扩大其评估能力,不仅评估知识获取,还评估更高层次的能力,如批判性思维、协作和创造力。此外,计划开发vr兼容版本,以进一步增强沉浸式体验,并在基于metaverse的教育环境中深入了解学生的学习情况。
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来源期刊
CiteScore
16.80
自引率
0.00%
发文量
66
审稿时长
50 days
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