FDSPC: Fast and Direct Smooth Motion Planning via Continuous Curvature Integration

IF 5.3 2区 计算机科学 Q2 ROBOTICS
Zong Chen;Haoluo Shao;Ben Liu;Siyuan Qiao;Yu Zhou;Yiqun Li
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引用次数: 0

Abstract

In recent decades, mobile robot motion planning has seen significant advancements. Both search-based and sampling-based methods have demonstrated capabilities to find feasible solutions in complex scenarios. Mainstream path planning algorithms divide the map into occupied and free spaces, considering only planar movement and ignoring the ability of mobile robots to traverse obstacles in the $z$-direction. Additionally, paths generated often have numerous bends, requiring additional smoothing post-processing. In this work, a fast, and direct motion planning method based on continuous curvature integration that takes into account the robot's obstacle-crossing ability under different parameter settings is proposed. This method generates smooth paths directly with pseudo-constant velocity and limited curvature, and performs curvature-based speed planning in complex 2.5-D terrain-based environment (take into account the ups and downs of the terrain), eliminating the subsequent path smoothing process and enabling the robot to track the path generated directly. The proposed method is also compared with some existing approaches in terms of solution time, path length, memory usage and smoothness under multiple scenarios. The proposed method is vastly superior to the average performance of state-of-the-art (SOTA) methods, especially in terms of the self-defined $\mathcal {S}_{2}$ smoothness (mean angle of steering). Furthermore, simulations and experiments are conducted on our self-designed wheel-legged robot with 2.5-D traversability. These results demonstrate the effectiveness and superiority of the proposed approach in several representative environments.
fdsc:快速和直接的平滑运动规划,通过连续曲率积分
近几十年来,移动机器人运动规划取得了重大进展。基于搜索和基于抽样的方法都证明了在复杂情况下找到可行解决方案的能力。主流的路径规划算法将地图划分为占用空间和自由空间,只考虑平面运动,而忽略了移动机器人在z方向上穿越障碍物的能力。此外,生成的路径通常有许多弯曲,需要额外的平滑后处理。本文提出了一种考虑不同参数设置下机器人越障能力的基于连续曲率积分的快速、直接运动规划方法。该方法直接生成伪等速有限曲率的光滑路径,并在复杂的2.5维地形环境下(考虑地形起伏)进行基于曲率的速度规划,省去了后续的路径平滑过程,使机器人能够直接跟踪生成的路径。并在求解时间、路径长度、内存占用和多场景平滑度等方面与现有方法进行了比较。所提出的方法大大优于最先进的(SOTA)方法的平均性能,特别是在自定义的$\mathcal {S}_{2}$平滑(平均转向角)方面。在此基础上,对自主设计的2.5维行走轮腿机器人进行了仿真和实验。这些结果证明了该方法在几个典型环境中的有效性和优越性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Robotics and Automation Letters
IEEE Robotics and Automation Letters Computer Science-Computer Science Applications
CiteScore
9.60
自引率
15.40%
发文量
1428
期刊介绍: The scope of this journal is to publish peer-reviewed articles that provide a timely and concise account of innovative research ideas and application results, reporting significant theoretical findings and application case studies in areas of robotics and automation.
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