Virtual reality simulation training for health professions trainees in gastrointestinal endoscopy.

IF 8.8 2区 医学 Q1 MEDICINE, GENERAL & INTERNAL
Nasruddin Sabrie, Rishad Khan, Joanne Plahouras, Bradley C Johnston, Michael A Scaffidi, Samir C Grover, Catharine M Walsh
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It evaluates the effectiveness of virtual reality (VR) simulation training in gastrointestinal endoscopy.</p><p><strong>Objectives: </strong>To determine whether VR simulation training can supplement and/or replace early conventional endoscopy training (apprenticeship model) in diagnostic oesophagogastroduodenoscopy, colonoscopy, and/or sigmoidoscopy for health professions trainees with limited or no prior endoscopic experience.</p><p><strong>Search methods: </strong>We searched CENTRAL, MEDLINE, Embase, and 13 other databases, together with reference checking and handsearching of review articles, conference abstracts and proceedings, to identify the studies included in the review. 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VR endoscopy simulation training versus conventional patient-based training. One trial reported a composite score of competency but did not provide sufficient data for quantitative analysis. VR training compared to conventional patient-based training may result in fewer independent procedure completions (RR 0.45, 95% CI 0.27 to 0.74; 2 trials, 174 procedures; low-certainty evidence). The evidence is very uncertain about the effects of VR simulation on performance time (SMD 0.12, 95% CI -0.55 to 0.80; 2 trials, 34 procedures), overall rating of performance (MD -0.90, 95% CI -4.40 to 2.60; 1 trial, 16 procedures), and visualisation of mucosa (MD 0.0, 95% CI -6.02 to 6.02; 1 trial, 18 procedures). VR training in combination with conventional training appears to be advantageous over VR training alone. 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引用次数: 0

Abstract

Background: Training in endoscopy has traditionally been based upon an apprenticeship model, where novices develop their skills on real patients under the supervision of experienced endoscopists. In an effort to prioritise patient safety, simulation training has emerged as a means to allow novices to practice in a risk-free environment. This is the second update of the review, which was first published in 2012 and updated in 2018. It evaluates the effectiveness of virtual reality (VR) simulation training in gastrointestinal endoscopy.

Objectives: To determine whether VR simulation training can supplement and/or replace early conventional endoscopy training (apprenticeship model) in diagnostic oesophagogastroduodenoscopy, colonoscopy, and/or sigmoidoscopy for health professions trainees with limited or no prior endoscopic experience.

Search methods: We searched CENTRAL, MEDLINE, Embase, and 13 other databases, together with reference checking and handsearching of review articles, conference abstracts and proceedings, to identify the studies included in the review. We conducted database searches to 18 October 2023, and grey literature searches to December 2023.

Selection criteria: We included randomised and quasi-randomised clinical trials comparing VR endoscopy simulation training to any other method of endoscopy training (e.g. conventional patient-based training, another form of endoscopy simulation), or no training. We also included trials comparing two different methods of VR training. We included only trials evaluating outcomes on humans in the clinical setting. Participants were health professions trainees: physicians (medical students, residents, fellows, and practitioners), nurses, and physician assistants with limited or no prior endoscopy experience.

Data collection and analysis: Two authors independently assessed the eligibility and methodological quality of trials, and extracted trial characteristics and outcome data. The primary outcome was the composite score of competency, as defined by authors. Secondary outcomes were independent procedure completion, performance time, adverse event or critical flaw occurrence, patient discomfort, global rating of performance, and visualisation of mucosa. We pooled data for meta-analysis where participant groups were similar, studies assessed the same intervention and comparator, and had similar definitions of outcome measures. We calculated risk ratios (RRs) for dichotomous outcomes with 95% confidence intervals (CIs). We calculated mean differences (MDs) and standardised mean differences (SMDs) with 95% CIs for continuous outcomes when studies reported the same or different outcome measures, respectively. We used GRADE to rate the certainty of evidence. We assessed the risk of bias using the original Cochrane domain-based tool.

Main results: We included 20 trials (500 participants; 3975 endoscopic procedures). We judged four trials (20%) as at low risk of bias. Ten trials compared VR training with no training, five trials with conventional endoscopy training, one trial with another form of endoscopy simulation training, and four trials compared different methods of VR training. Due to substantial clinical and methodological heterogeneity across our four comparisons, we did not perform a meta-analysis for several outcomes. We rated the certainty of evidence as moderate, low, or very low due to risk of bias, imprecision, and heterogeneity. VR endoscopy simulation training versus no training. The composite score of competency was based on 5-point Likert scales assessing seven domains: atraumatic technique, colonoscope advancement, use of instrument controls, flow of procedure, use of assistants, knowledge of specific procedure, and overall performance. The scoring range was from 7 to 35; higher scores mean greater competence. Compared to no training, VR training may result in little to no difference in composite score of competency (MD 3.10, 95% CI -0.16 to 6.36; 1 trial, 24 procedures; low-certainty evidence). VR training likely provides participants with a benefit, as measured by independent procedure completion (RR 1.62, 95% CI 1.15 to 2.26; 6 trials, 815 procedures; moderate-certainty evidence). The evidence is very uncertain about the effects of VR simulation on overall rating of performance (MD 0.45, 95% CI 0.15 to 0.75; 1 trial, 18 procedures), visualisation of mucosa (MD 0.60, 95% CI 0.20 to 1.00; 1 trial, 55 procedures), performance time (MD -0.20 minutes, 95% CI -0.71 to 0.30; 2 trials, 29 procedures), and patient discomfort (SMD -0.16, 95% CI -0.68 to 0.35; 2 trials, 145 procedures). The three trials which reported on procedure-related adverse events or critical flaws reported no incidences in either group (550 procedures; moderate-certainty evidence). VR endoscopy simulation training versus conventional patient-based training. One trial reported a composite score of competency but did not provide sufficient data for quantitative analysis. VR training compared to conventional patient-based training may result in fewer independent procedure completions (RR 0.45, 95% CI 0.27 to 0.74; 2 trials, 174 procedures; low-certainty evidence). The evidence is very uncertain about the effects of VR simulation on performance time (SMD 0.12, 95% CI -0.55 to 0.80; 2 trials, 34 procedures), overall rating of performance (MD -0.90, 95% CI -4.40 to 2.60; 1 trial, 16 procedures), and visualisation of mucosa (MD 0.0, 95% CI -6.02 to 6.02; 1 trial, 18 procedures). VR training in combination with conventional training appears to be advantageous over VR training alone. The three trials which reported on procedure-related adverse events or critical flaws reported no incidences in either group (72 procedures; very low-certainty evidence).

Authors' conclusions: Despite moderate- to very low-certainty evidence, we can conclude that VR training, as compared with no training, generally appears to provide participants with some advantage over their untrained peers, as measured by independent procedure completion, overall rating of performance or competency, and mucosal visualisation. We found insufficient evidence to advise for or against the use of VR simulation-based training as a replacement for early conventional endoscopy training. Further research is needed to help establish the potential use of VR simulation-based training to supplement and/or replace conventional endoscopy training.

卫生专业培训生胃肠内窥镜的虚拟现实模拟训练。
背景:内窥镜的培训传统上是基于学徒模式的,在有经验的内窥镜医生的监督下,新手在真实的病人身上发展他们的技能。为了优先考虑患者的安全,模拟训练已经成为一种允许新手在无风险环境中练习的手段。这是该综述的第二次更新,该综述于2012年首次发布,并于2018年更新。评估了虚拟现实(VR)模拟训练在胃肠内窥镜检查中的有效性。目的:确定VR模拟培训是否可以补充和/或取代早期常规内镜培训(学徒模式),用于诊断食管胃十二指肠镜、结肠镜和/或乙状结肠镜,用于有限或没有内镜经验的卫生专业受训人员。检索方法:我们检索了CENTRAL、MEDLINE、Embase和其他13个数据库,结合参考文献检查和手工检索综述文章、会议摘要和论文集,以确定纳入综述的研究。我们进行了数据库检索至2023年10月18日,灰色文献检索至2023年12月。选择标准:我们纳入了随机和准随机临床试验,将VR内窥镜模拟训练与任何其他内窥镜训练方法(例如,传统的基于患者的训练,另一种形式的内窥镜模拟)或不进行训练进行比较。我们还纳入了比较两种不同VR训练方法的试验。我们只纳入了在临床环境中评估人类结果的试验。参与者是卫生专业受训人员:医生(医学院学生、住院医师、研究员和从业人员)、护士和医师助理,他们之前没有或只有有限的内窥镜检查经验。数据收集和分析:两位作者独立评估试验的合格性和方法学质量,提取试验特征和结局数据。主要结果是作者定义的能力综合得分。次要结果为独立手术完成情况、手术时间、不良事件或严重缺陷的发生、患者不适、整体表现评分和粘膜显像。我们汇集数据进行荟萃分析,其中参与者组相似,研究评估相同的干预措施和比较物,并且具有相似的结果测量定义。我们计算了具有95%置信区间(ci)的二分类结果的风险比(rr)。当研究报告相同或不同的结果测量值时,我们分别计算了95% ci的连续结果的平均差异(md)和标准化平均差异(SMDs)。我们使用GRADE来评价证据的确定性。我们使用原始的基于Cochrane域的工具评估偏倚风险。主要结果:我们纳入了20项试验(500名受试者;3975例内镜手术)。我们判定4项试验(20%)为低偏倚风险。10项试验比较VR训练与不训练,5项试验与常规内镜训练,1项试验与另一种内镜模拟训练,4项试验比较不同的VR训练方法。由于我们的四个比较存在临床和方法学上的异质性,我们没有对几个结果进行荟萃分析。由于存在偏倚、不精确和异质性的风险,我们将证据的确定性评级为中等、低或非常低。VR内窥镜模拟训练与无训练。能力的综合得分基于李克特5分量表,评估七个领域:无创伤技术,结肠镜推进,仪器控制的使用,程序流程,助手的使用,特定程序的知识和整体表现。评分范围为7 ~ 35分;分数越高意味着能力越强。与未训练相比,VR训练可能导致能力综合评分差异很小或没有差异(MD 3.10, 95% CI -0.16至6.36;1个试验,24个程序;低确定性证据)。VR训练可能为参与者提供益处,通过独立程序完成来衡量(RR 1.62, 95% CI 1.15至2.26;6项试验,815个程序;中等确定性证据)。证据非常不确定VR模拟对整体评分的影响(MD 0.45, 95% CI 0.15至0.75;1项试验,18项手术)、粘膜可视化(MD 0.60, 95% CI 0.20至1.00;1项试验,55项手术)、手术时间(MD -0.20分钟,95% CI -0.71至0.30;2项试验,29项手术)和患者不适(SMD -0.16, 95% CI -0.68至0.35;2项试验,145项手术)。报告手术相关不良事件或严重缺陷的三项试验报告两组均无发生率(550例手术;中等确定性证据)。VR内窥镜模拟训练与传统的以患者为基础的培训。一项试验报告了能力的综合得分,但没有提供足够的数据进行定量分析。 与传统的以患者为基础的培训相比,VR培训可能导致更少的独立手术完成(RR 0.45, 95% CI 0.27至0.74;2项试验,174例手术;低确定性证据)。证据非常不确定VR模拟对手术时间(SMD 0.12, 95% CI -0.55至0.80;2项试验,34项手术)、总体表现评分(MD -0.90, 95% CI -4.40至2.60;1项试验,16项手术)和粘膜可视化(MD 0.0, 95% CI -6.02至6.02;1项试验,18项手术)的影响。VR培训与传统培训相结合似乎比单独进行VR培训更有利。报告手术相关不良事件或严重缺陷的三项试验报告两组均无发生率(72例手术;极低确定性证据)。作者的结论:尽管有中等到非常低确定性的证据,但我们可以得出这样的结论:与未接受培训相比,VR培训通常似乎为参与者提供了一些优于未接受培训的同行的优势,这是通过独立的程序完成程度、表现或能力的总体评级以及粘膜可视化来衡量的。我们没有找到足够的证据来支持或反对使用基于VR模拟的培训来替代早期的传统内窥镜检查培训。需要进一步的研究来帮助确定VR模拟训练的潜在用途,以补充和/或取代传统的内窥镜检查训练。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
10.60
自引率
2.40%
发文量
173
审稿时长
1-2 weeks
期刊介绍: The Cochrane Database of Systematic Reviews (CDSR) stands as the premier database for systematic reviews in healthcare. It comprises Cochrane Reviews, along with protocols for these reviews, editorials, and supplements. Owned and operated by Cochrane, a worldwide independent network of healthcare stakeholders, the CDSR (ISSN 1469-493X) encompasses a broad spectrum of health-related topics, including health services.
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