Virtual Reality as a Window into Sibling Aggression.

IF 2.4 2区 心理学 Q1 PSYCHOLOGY, CLINICAL
Sheila R van Berkel, Andrea L Haccou, Catharina E Bergwerff
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Abstract

Sibling aggression is the most common form of domestic violence, which can have a negative impact on both child and adolescent mental health. The few previous studies that investigated aggression between siblings, assessed aggression primarily through self- or parent-report, with the limitation of reporter bias. The current study examined whether an interactive Virtual Reality (VR) experiment can provide a valid assessment of adolescents' aggressive responses towards their sibling by testing congruence with other similar measures and by examining associations of known risk factors for sibling aggression with the aggression observed in the VR experiment. Pairs of young adolescent siblings (N = 26; aged 8-15 years) were invited to the lab to complete several questionnaires and participate in a custom-made interactive VR experiment. In the VR experiment, participants interacted with their virtual sibling both verbally and physically. Participants' responses to the virtual sibling's behavior, designed to provoke anger and aggression, were observed during two different VR scenarios. Results showed that observed aggression as measured in the VR experiment was related to self-reported aggression, but not to parent- or sibling-reported aggression. Individual factors (e.g., behavioral problems) or sibling factors (e.g., age difference between siblings) were not related to observed aggression. Of the investigated family factors, only the perceived quality of the father-child relationship was associated with observed aggression. Despite the limited alignment with parent- and sibling-reported aggression, these findings highlight the potential of VR-based assessments to complement self-report methods, emphasizing the need for a multimethod approach to capture the complexities of sibling aggression.

虚拟现实作为兄弟姐妹攻击的窗口。
兄弟姐妹攻击是最常见的家庭暴力形式,它会对儿童和青少年的心理健康产生负面影响。先前少数调查兄弟姐妹间攻击行为的研究主要通过自我报告或父母报告来评估攻击行为,存在报道者偏见的局限性。目前的研究考察了交互式虚拟现实(VR)实验是否可以通过测试与其他类似测量的一致性,以及通过检查已知的兄弟姐妹攻击风险因素与VR实验中观察到的攻击之间的关联,来有效评估青少年对兄弟姐妹的攻击反应。将26名年龄在8-15岁的青少年兄弟姐妹邀请到实验室填写问卷,并参与定制的互动VR实验。在虚拟现实实验中,参与者与他们的虚拟兄弟姐妹进行口头和身体上的互动。在两个不同的虚拟现实场景中,研究人员观察了参与者对虚拟兄弟姐妹的行为的反应。虚拟兄弟姐妹的行为旨在激发愤怒和攻击性。结果表明,虚拟现实实验中观察到的攻击行为与自我报告的攻击行为有关,而与父母或兄弟姐妹报告的攻击行为无关。个体因素(如行为问题)或兄弟姐妹因素(如兄弟姐妹之间的年龄差异)与观察到的攻击行为无关。在调查的家庭因素中,只有父子关系的感知质量与观察到的攻击有关。尽管与父母和兄弟姐妹报告的攻击行为的一致性有限,但这些发现强调了基于虚拟现实的评估在补充自我报告方法方面的潜力,强调了采用多方法方法来捕捉兄弟姐妹攻击的复杂性的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Research on Child and Adolescent Psychopathology
Research on Child and Adolescent Psychopathology Psychology-Developmental and Educational Psychology
CiteScore
5.00
自引率
4.00%
发文量
107
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