« Le jeu, c’est plus sérieux » : tentatives de symbolisation des conflits psychiques par les jeux vidéo

IF 0.5 4区 心理学 Q4 PSYCHOLOGY
Pratiques Psychologiques Pub Date : 2025-08-01 Epub Date: 2025-09-05 DOI:10.1016/j.prps.2024.09.003
Silvana Costa , Renaud Evrard , Joris Mathieu
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引用次数: 0

Abstract

This article proposes to encounter the intrapsychic universe of ordinary gamers, through an analysis of free interviews devoted, in part, to their use of video games. It aims to explain the investment in video games as the result of an attempt to elaborate psychic conflicts. The use of the Rorschach projective test supports our analysis by allowing a parallel between the subjective part illustrated in the videogame space and the projection on the material. In addition, it allows us to specify the way in which they invest their videogame activity, notably by linking it to the mechanisms they bring into play. Thus, the authors emphasize that video games enable a projection of psychic conflicts, but their development requires the clinician's intervention.
“游戏更严肃”:试图通过电子游戏来象征心理冲突
本文将通过对普通玩家使用电子游戏的免费采访的分析,探讨他们的内心世界。它的目的是将电子游戏的投资解释为试图详细阐述精神冲突的结果。罗夏墨迹投射测试的使用支持了我们的分析,因为它允许在电子游戏空间中展示的主观部分与材料上的投射之间存在平行关系。此外,它还允许我们指定他们投入电子游戏活动的方式,特别是通过将其与他们带入游戏的机制联系起来。因此,作者强调电子游戏能够投射精神冲突,但它们的发展需要临床医生的干预。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.40
自引率
0.00%
发文量
19
审稿时长
81 days
期刊介绍: Pratiques psychologiques is an official publication of the ''Société française de psychologie''. It publishes thematic issues, and concentrates on the applications in the psychological practice. It covers all fields of psychology.
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