Are Virtual Reality Interventions Effective in Improving Outcomes in People with Multiple Sclerosis? A Cochrane Review Summary with Commentary.

IF 1.8 4区 医学 Q3 CLINICAL NEUROLOGY
NeuroRehabilitation Pub Date : 2025-09-01 Epub Date: 2025-09-04 DOI:10.1177/10538135251372057
Bhasker Amatya, Fary Khan
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引用次数: 0

Abstract

BackgroundA wide range of virtual reality (VR) applications are currently used in rehabilitation to support people with multiple sclerosis (pwMS) in improving limb function, balance, postural control, gait training, and cognitive abilities. Despite its widespread use, there is a lack of systematic evaluation for the effectiveness of VR in the rehabilitation.ObjectiveCommentary on the systematic review by De Keersmaecker et al. (2025) which assessed the effects of VR interventions on lower limb and gait function, and balance and postural control in pwMS.MethodsThis review conducted a comprehensive search of the health science databases for (quasi-) randomized controlled trials (RCTs) that assessed virtual reality (VR) interventions in adult pwMS.ResultsThe review included 33 RCTs with a total of 1,294 participants. VR interventions varied across studies, including immersive and non-immersive approaches targeting motor and cognitive rehabilitation. Compared to no intervention, VR demonstrated a moderate positive effect on upper limb function and quality of life, suggesting that it could be a viable rehabilitation tool for improving motor performance and patient well-being. Compared with conventional therapy, VR interventions were more effective in improving balance and postural control. However, for other rehabilitation outcomes, such as gait function, cognitive function, and fatigue management, VR did not show significant differences compared to conventional therapy.ConclusionsVR can be a useful adjunct to traditional rehabilitation, but it may not be superior in all aspects of MS rehabilitation, unambiguous evidence regarding the effect of virtual reality training in multiple sclerosis is still missing. The authors emphasized the need for further research, particularly high-quality, large-scale RCTs, to strengthen the evidence base for VR in MS rehabilitation.

虚拟现实干预能有效改善多发性硬化症患者的预后吗?Cochrane综述综述及评论。
目前,广泛的虚拟现实(VR)应用于康复,以支持多发性硬化症(pwMS)患者改善肢体功能,平衡,姿势控制,步态训练和认知能力。尽管VR的应用非常广泛,但目前还缺乏对其康复效果的系统评价。目的对De Keersmaecker等人(2025)的系统综述进行评论,该综述评估了VR干预对pwMS患者下肢和步态功能以及平衡和姿势控制的影响。方法:本综述对健康科学数据库中评估虚拟现实(VR)干预成人pwMS的(准)随机对照试验(rct)进行了全面检索。结果纳入33项随机对照试验,共1294名受试者。VR干预在不同的研究中有所不同,包括针对运动和认知康复的沉浸式和非沉浸式方法。与不进行干预相比,VR对上肢功能和生活质量有中度的积极影响,这表明它可能是一种可行的康复工具,可以改善运动表现和患者的幸福感。与常规治疗相比,VR干预在改善平衡和姿势控制方面更有效。然而,对于其他康复结果,如步态功能、认知功能和疲劳管理,VR与常规治疗相比没有显着差异。结论虚拟现实训练可以作为传统康复的辅助手段,但并非在MS康复的各个方面都有优势,虚拟现实训练在多发性硬化症康复中的效果尚缺乏明确的证据。作者强调需要进一步的研究,特别是高质量、大规模的随机对照试验,以加强VR在MS康复中的证据基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
NeuroRehabilitation
NeuroRehabilitation CLINICAL NEUROLOGY-REHABILITATION
CiteScore
3.20
自引率
0.00%
发文量
178
审稿时长
6-12 weeks
期刊介绍: NeuroRehabilitation, an international, interdisciplinary, peer-reviewed journal, publishes manuscripts focused on scientifically based, practical information relevant to all aspects of neurologic rehabilitation. We publish unsolicited papers detailing original work/research that covers the full life span and range of neurological disabilities including stroke, spinal cord injury, traumatic brain injury, neuromuscular disease and other neurological disorders. We also publish thematically organized issues that focus on specific clinical disorders, types of therapy and age groups. Proposals for thematic issues and suggestions for issue editors are welcomed.
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