The Feasibility and Acceptability of an App-Based Intervention Aimed at Improving Maternal Health Literacy Regarding Infant Play and Development: Mixed Methods Study.
Fiona Bennin, Shane A Norris, Alessandra Prioreschi
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引用次数: 0
Abstract
Background: Allowing infants access to unstructured, unrestricted play in their home environment is imperative for increasing healthy movement behaviors and, therefore, developmental outcomes. Interventions should equip mothers to provide opportunities for infant play as early as possible. Evaluating such interventions is necessary to understand the feasibility for scale-up and implementation in specific contexts. Furthermore, the appropriateness and relevance of standardized outcome measures in different ethnic and socioeconomic contexts should be determined to ensure validity.
Objective: This study aimed to (1) test the feasibility and acceptability of an intervention aimed at improving maternal health literacy regarding infant play and development and (2) determine participants' understanding of the study outcome questionnaires.
Methods: This mixed methods study was nested within the Play Love and You (PLAY) study, a randomized controlled trial (PACTR202202747620052) designed to promote infant development. Mothers assigned to the PLAY study intervention arm at 6 months post partum (n=68) received telephone or in-person check-ins and assessments every 2 months and health literacy intervention content and resources (videos and infographics) delivered via a mobile app every week. Feasibility was assessed by monitoring appointment attendance (adherence) and frequency of access to the content via the app. Acceptability was explored using a questionnaire and 2 participant focus group discussions (FGDs) at the end of the study (12 months post partum). The FGDs also included questions exploring the participants' understanding of the 4 study outcome measure questionnaires administered at both 6 and 12 months.
Results: In total, 68 participants were enrolled in the study at 6 months, of whom 17 (25%) attended the FGDs (n=8, 47% in FGD 1 and n=9, 53% in FGD 2). A total of 79% (49/62) of the participants completed the acceptability questionnaire. The health literacy content was found to be highly acceptable based on qualitative and quantitative data. Most acceptability questions had 98% (48/49) positive answers. Participants enjoyed learning about active infant play and developmental milestones and how to make recycled toys. Over 80% of participants (62/68, 91%) attended the 12-month exit appointment. Most of the participants (47/62, 76%) could access the intervention content over the 12 months of the PLAY study, and of those, 60% (28/47) looked at content more than once a week, and 11% (5/47) did so every day. Less than a quarter (10/47, 21%) only looked at the content sporadically. Access was impacted by technical difficulties attributed to using inconsistent external service providers.
Conclusions: This study was found to be acceptable to participants and feasible in this setting. The high acceptability of the intervention content and belief that other mothers would benefit from it suggests potential for effectiveness in similar communities. However, the feasibility of app-based interventions relies on consistent and low-cost management of digital tools in low-resource settings.
背景:允许婴儿在他们的家庭环境中获得非结构化,不受限制的游戏对于增加健康的运动行为和因此的发展结果是必不可少的。干预措施应使母亲能够尽早为婴儿提供玩耍的机会。有必要对这些干预措施进行评估,以了解在具体情况下扩大和实施的可行性。此外,应确定标准化结果测量在不同种族和社会经济背景下的适当性和相关性,以确保有效性。目的:本研究旨在(1)检验一项旨在提高母婴健康素养的干预措施的可行性和可接受性;(2)确定参与者对研究结果问卷的理解程度。方法:该混合方法研究嵌套在Play Love and You (Play)研究中,该研究是一项旨在促进婴儿发育的随机对照试验(PACTR202202747620052)。产后6个月被分配到PLAY研究干预组的母亲(n=68)每2个月接受一次电话或亲自检查和评估,每周通过移动应用程序提供健康素养干预内容和资源(视频和信息图表)。通过监测预约出席率(依从性)和通过应用程序访问内容的频率来评估可行性。在研究结束时(产后12个月),通过问卷调查和2个参与者焦点小组讨论(fgd)来探讨可接受性。fgd还包括调查参与者在6个月和12个月时对4项研究结果测量问卷的理解的问题。结果:总共有68名参与者在6个月时参加了研究,其中17名(25%)参加了FGD (FGD 1中n= 8,47%, FGD 2中n= 9,53%)。共有79%(49/62)的参与者完成了可接受性问卷。根据定性和定量数据,发现卫生素养的内容是高度可接受的。大多数可接受性问题有98%(48/49)的肯定答案。参加者在活动中学习了婴儿游戏、发育里程碑以及如何制作回收玩具。超过80%的参与者(62/ 68,91%)参加了为期12个月的离职预约。大多数参与者(47/62,76%)可以在PLAY研究的12个月内访问干预内容,其中60%(28/47)每周查看一次以上的内容,11%(5/47)每天都这样做。不到四分之一(10/ 47,21%)的人只是偶尔看一下内容。由于使用不一致的外部服务提供商而造成的技术困难影响了访问。结论:本研究被认为是可接受的,在这种情况下是可行的。干预内容的高度可接受性和相信其他母亲将从中受益,表明在类似社区中可能有效。然而,基于应用程序的干预措施的可行性取决于在低资源环境中对数字工具的一致和低成本管理。