Investigating Saccade-Onset Locked EEG Signatures of Face Perception during Free-Viewing in a Naturalistic Virtual Environment.

IF 2.7 3区 医学 Q3 NEUROSCIENCES
eNeuro Pub Date : 2025-09-03 Print Date: 2025-09-01 DOI:10.1523/ENEURO.0573-24.2025
Debora Nolte, Vincent Schmidt, Aitana Grasso-Cladera, Peter König
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引用次数: 0

Abstract

Current research strives to investigate cognitive processes under natural conditions. Virtual reality and EEG are promising techniques combining naturalistic settings with close experimental control. However, many questions and technical challenges remain, e.g., are saccade onsets a suitable replacement of fixation onsets as key events in continuous gaze trajectories ( Amme et al., 2024), and consequently, can VR capture differences across different stimulus categories associated with varying saccade durations? To address both questions, we investigate the N170 face effect in humans (14 males, 19 females, zero diverse) using a free-viewing and free-movement immersive VR study that contained houses, various background stimuli, and, notably, static and moving pedestrians to study face perception under naturalistic conditions. Our results show that aligning trials to saccade onsets leads to more well-defined ERPs than fixation onsets, especially for the P100 component, demonstrating that saccade-onset ERPs are a better-suited analysis method for this type of experiment. Furthermore, we observe an evolution of category-based differences, i.e., face versus background saccade-onset ERPs, compatible with previous reports but extending in a large temporal window and including all electrode sites at different points in time. In summary, employing VR, EEG, and eye-tracking to investigate differences across fixation categories provides insights into the relevance of saccadic onsets as event triggers and enhances our understanding of cognitive processes in naturalistic settings.

自然虚拟环境下自由观看人脸感知的眼动锁定脑电图特征研究。
目前的研究致力于研究自然条件下的认知过程。虚拟现实技术和脑电图技术是将自然环境与严密实验控制相结合的有前途的技术。然而,许多问题和技术挑战仍然存在,例如,眼跳开始是否适合取代注视开始作为连续凝视轨迹中的关键事件(Amme等人,2024),因此,VR能否捕获与不同眼跳持续时间相关的不同刺激类别之间的差异?为了解决这两个问题,我们使用自由观看和自由移动的沉浸式VR研究来研究人类(14名男性,19名女性,零多样性)的N170面部效应,该研究包含房屋,各种背景刺激,特别是静态和移动的行人,以研究自然条件下的面部感知。我们的研究结果表明,将实验与扫视启动相结合,可以得到比注视启动更明确的erp,尤其是P100成分,这表明扫视启动erp是一种更适合于这类实验的分析方法。此外,我们观察到基于类别的差异的演变,即面部与背景的眼跳性erp,与之前的报道兼容,但在大的时间窗口中扩展,包括不同时间点的所有电极位点。总之,利用VR、脑电图和眼动追踪来研究不同注视类别之间的差异,可以深入了解跳眼起病作为事件触发因素的相关性,并增强我们对自然环境下认知过程的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
eNeuro
eNeuro Neuroscience-General Neuroscience
CiteScore
5.00
自引率
2.90%
发文量
486
审稿时长
16 weeks
期刊介绍: An open-access journal from the Society for Neuroscience, eNeuro publishes high-quality, broad-based, peer-reviewed research focused solely on the field of neuroscience. eNeuro embodies an emerging scientific vision that offers a new experience for authors and readers, all in support of the Society’s mission to advance understanding of the brain and nervous system.
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