{"title":"Multidimensional Assessment of Social Cognition in Severe Traumatic Brain Injury: A Pilot Study Using a Non-Immersive Virtual Reality Serious Game.","authors":"Eva-Flore Msika, Victoire Roger, Nathalie Ehrlé, Alexandre Gaston-Bellegarde, Eric Orriols, Pascale Piolino, Pauline Narme","doi":"10.1093/arclin/acaf075","DOIUrl":null,"url":null,"abstract":"<p><strong>Introduction: </strong>Social cognition is frequently impaired in traumatic brain injury (TBI). The lack of naturalistic and integrated assessments of social cognition has been highlighted. We investigated REALSoCog's feasibility, a new non-immersive virtual reality serious game, in severe TBI. Additionally, we explored the impact of post-traumatic stress disorder (PTSD).</p><p><strong>Methods: </strong>Ten severe TBI patients completed the REALSoCog task and the PTSD Checklist for DSM-5. They were compared with 27 matched healthy controls.</p><p><strong>Results: </strong>Reduced emotional empathy and difficulties in affective theory of mind were found in patients. PTSD was suspected in 60% of our sample. Individual analyses suggested that deficits in social-cognitive scores were more frequent in patients with PTSD.</p><p><strong>Conclusions: </strong>This study underscored the relevance of REALSoCog for social cognition assessment. It also suggests the possibility to objectively identify social-behavioral disturbances in patients with severe TBI. Finally, the impact of individual factors (PTSD) on such difficulties should be further explored.</p>","PeriodicalId":520564,"journal":{"name":"Archives of clinical neuropsychology : the official journal of the National Academy of Neuropsychologists","volume":" ","pages":""},"PeriodicalIF":2.1000,"publicationDate":"2025-08-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Archives of clinical neuropsychology : the official journal of the National Academy of Neuropsychologists","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1093/arclin/acaf075","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Introduction: Social cognition is frequently impaired in traumatic brain injury (TBI). The lack of naturalistic and integrated assessments of social cognition has been highlighted. We investigated REALSoCog's feasibility, a new non-immersive virtual reality serious game, in severe TBI. Additionally, we explored the impact of post-traumatic stress disorder (PTSD).
Methods: Ten severe TBI patients completed the REALSoCog task and the PTSD Checklist for DSM-5. They were compared with 27 matched healthy controls.
Results: Reduced emotional empathy and difficulties in affective theory of mind were found in patients. PTSD was suspected in 60% of our sample. Individual analyses suggested that deficits in social-cognitive scores were more frequent in patients with PTSD.
Conclusions: This study underscored the relevance of REALSoCog for social cognition assessment. It also suggests the possibility to objectively identify social-behavioral disturbances in patients with severe TBI. Finally, the impact of individual factors (PTSD) on such difficulties should be further explored.