Alina Napetschnig, Wolfgang Deiters, Klara Brixius, Michael Bertram, Christoph Vogel
{"title":"Development and Evaluation of an Immersive Virtual Reality Application for Road Crossing Training in Older Adults.","authors":"Alina Napetschnig, Wolfgang Deiters, Klara Brixius, Michael Bertram, Christoph Vogel","doi":"10.3390/geriatrics10040099","DOIUrl":null,"url":null,"abstract":"<p><p><b>Background/Objectives:</b> Aging is often accompanied by physical and cognitive decline, affecting older adults' mobility. Virtual reality (VR) offers innovative opportunities to safely practice everyday tasks, such as street crossing. This study was designed as a feasibility and pilot study to explore acceptance, usability, and preliminary effects of a VR-based road-crossing intervention for older adults. It investigates the use of virtual reality (VR) as an innovative training tool to support senior citizens in safely navigating everyday challenges such as crossing roads. By providing an immersive environment with realistic traffic scenarios, VR enables participants to practice in a safe and controlled setting, minimizing the risks associated with real-world road traffic. <b>Methods:</b> A VR training application called \"Wegfest\" was developed to facilitate targeted road-crossing practice. The application simulates various scenarios commonly encountered by older adults, such as crossing busy streets or waiting at traffic lights. The study applied a single-group pre-post design. Outcomes included the Timed Up and Go test (TUG), Falls Efficacy Scale-International (FES-I), and Montreal Cognitive Assessment (MoCA). <b>Results:</b> The development process of \"Wegfest\" demonstrates how a highly realistic street environment can be created for VR-based road-crossing training. Significant improvements were found in the Timed Up and Go test (<i>p</i> = 0.002, d = 0.784) and fall-related self-efficacy (FES-I, <i>p</i> = 0.005). No change was observed in cognitive function (MoCA, <i>p</i> = 0.56). Participants reported increased subjective safety (<i>p</i> < 0.001). <b>Discussion:</b> The development of the VR training application \"Wegfest\" highlights the feasibility of creating realistic virtual environments for skill development. By leveraging immersive technology, both physical and cognitive skills required for road-crossing can be effectively trained. The findings suggest that \"Wegfest\" has the potential to enhance the mobility and safety of older adults in road traffic through immersive experiences and targeted training interventions. <b>Conclusions:</b> As an innovative training tool, the VR application not only provides an engaging and enjoyable learning environment but also fosters self-confidence and independence among older adults in traffic settings. Regular training within the virtual world enables senior citizens to continuously refine their skills, ultimately improving their quality of life.</p>","PeriodicalId":12653,"journal":{"name":"Geriatrics","volume":"10 4","pages":""},"PeriodicalIF":2.1000,"publicationDate":"2025-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12385358/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Geriatrics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/geriatrics10040099","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"GERIATRICS & GERONTOLOGY","Score":null,"Total":0}
引用次数: 0
Abstract
Background/Objectives: Aging is often accompanied by physical and cognitive decline, affecting older adults' mobility. Virtual reality (VR) offers innovative opportunities to safely practice everyday tasks, such as street crossing. This study was designed as a feasibility and pilot study to explore acceptance, usability, and preliminary effects of a VR-based road-crossing intervention for older adults. It investigates the use of virtual reality (VR) as an innovative training tool to support senior citizens in safely navigating everyday challenges such as crossing roads. By providing an immersive environment with realistic traffic scenarios, VR enables participants to practice in a safe and controlled setting, minimizing the risks associated with real-world road traffic. Methods: A VR training application called "Wegfest" was developed to facilitate targeted road-crossing practice. The application simulates various scenarios commonly encountered by older adults, such as crossing busy streets or waiting at traffic lights. The study applied a single-group pre-post design. Outcomes included the Timed Up and Go test (TUG), Falls Efficacy Scale-International (FES-I), and Montreal Cognitive Assessment (MoCA). Results: The development process of "Wegfest" demonstrates how a highly realistic street environment can be created for VR-based road-crossing training. Significant improvements were found in the Timed Up and Go test (p = 0.002, d = 0.784) and fall-related self-efficacy (FES-I, p = 0.005). No change was observed in cognitive function (MoCA, p = 0.56). Participants reported increased subjective safety (p < 0.001). Discussion: The development of the VR training application "Wegfest" highlights the feasibility of creating realistic virtual environments for skill development. By leveraging immersive technology, both physical and cognitive skills required for road-crossing can be effectively trained. The findings suggest that "Wegfest" has the potential to enhance the mobility and safety of older adults in road traffic through immersive experiences and targeted training interventions. Conclusions: As an innovative training tool, the VR application not only provides an engaging and enjoyable learning environment but also fosters self-confidence and independence among older adults in traffic settings. Regular training within the virtual world enables senior citizens to continuously refine their skills, ultimately improving their quality of life.
背景/目的:衰老往往伴随着身体和认知能力的下降,影响老年人的活动能力。虚拟现实(VR)为安全地练习日常任务(例如过马路)提供了创新的机会。本研究是一项可行性和试点研究,旨在探索基于vr的老年人过马路干预的可接受性、可用性和初步效果。它调查了虚拟现实(VR)作为一种创新培训工具的使用,以支持老年人安全应对日常挑战,如过马路。通过提供具有逼真交通场景的沉浸式环境,VR使参与者能够在安全可控的环境中进行练习,最大限度地降低与现实道路交通相关的风险。方法:开发虚拟现实训练应用“Wegfest”,进行有针对性的过马路练习。该应用程序模拟了老年人经常遇到的各种场景,例如穿过繁忙的街道或在红绿灯前等待。本研究采用单组前后设计。结果包括计时起跑测试(TUG)、国际跌倒效能量表(FES-I)和蒙特利尔认知评估(MoCA)。结果:“Wegfest”的开发过程展示了如何为基于vr的过马路训练创建高度逼真的街道环境。Timed Up和Go测试(p = 0.002, d = 0.784)和跌倒相关自我效能感(FES-I, p = 0.005)均有显著改善。认知功能无变化(MoCA, p = 0.56)。参与者报告主观安全性增加(p < 0.001)。讨论:虚拟现实培训应用“Wegfest”的开发突出了为技能开发创造逼真虚拟环境的可行性。通过利用沉浸式技术,可以有效地训练过马路所需的身体和认知技能。研究结果表明,通过沉浸式体验和有针对性的培训干预,“Wegfest”有可能提高老年人在道路交通中的机动性和安全性。结论:作为一种创新的培训工具,VR应用程序不仅提供了一个引人入胜和愉快的学习环境,而且还培养了老年人在交通环境中的自信心和独立性。在虚拟世界中定期进行培训,使老年人能够不断完善他们的技能,最终提高他们的生活质量。
期刊介绍:
• Geriatric biology
• Geriatric health services research
• Geriatric medicine research
• Geriatric neurology, stroke, cognition and oncology
• Geriatric surgery
• Geriatric physical functioning, physical health and activity
• Geriatric psychiatry and psychology
• Geriatric nutrition
• Geriatric epidemiology
• Geriatric rehabilitation