Students as partners: A novel approach to developing a gamified anatomical learning toolkit using design thinking principles.

IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES
Kristina Lisk, Judi Laprade
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引用次数: 0

Abstract

The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception. However, adopting a Students as Partners (SAP) approach allows for their involvement earlier and throughout the design and development process. Design thinking offers a structured methodology to optimize this partnership, providing a learner-centered approach to creating gamified learning tools with students for students. This process fosters a deep understanding of students' needs (empathizing and defining learners' needs), incorporates their ideas (challenging assumptions and idea creation), and enables iterative feedback (involvement in prototyping and testing). In this article, we describe how the design thinking methodology, in collaboration with SAP, was utilized to develop Anat-O-MEE, a gamified learning toolkit designed to enhance students' three-dimensional (3D) spatial reasoning skills in anatomy. The toolkit consists of three scaffolded levels-Map, Explore, and Extrapolate-which progressively support the transition from 2D to 3D anatomical understanding. Student partners played an active role in user-interface testing, functionality assessments, and alpha testing of games and tasks, contributing to iterative refinements in both design and content.

作为合作伙伴的学生:一种使用设计思维原则开发游戏化解剖学学习工具包的新方法。
让学生参与设计教学资源的做法,包括游戏化学习工具,往往没有得到充分利用。传统上,学生从事最终学习工具的可用性和有效性测试,限制了他们从一开始就塑造学习经验的能力。然而,采用学生作为合作伙伴(SAP)的方法允许他们更早地参与到整个设计和开发过程中。设计思维提供了一种结构化的方法来优化这种伙伴关系,提供了一种以学习者为中心的方法来为学生创造游戏化的学习工具。这个过程培养了对学生需求的深刻理解(同情和定义学习者的需求),整合他们的想法(挑战假设和想法创造),并允许迭代反馈(参与原型和测试)。在本文中,我们描述了如何利用设计思维方法与SAP合作开发Anat-O-MEE,这是一个游戏化学习工具包,旨在提高学生在解剖学中的三维空间推理技能。该工具包包括三个支架水平-地图,探索和外推-逐步支持从2D到3D解剖理解的过渡。学生合作伙伴在用户界面测试、功能评估以及游戏和任务的alpha测试中发挥了积极作用,为设计和内容的迭代改进做出了贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Anatomical Sciences Education
Anatomical Sciences Education Anatomy/education-
CiteScore
10.30
自引率
39.70%
发文量
91
期刊介绍: Anatomical Sciences Education, affiliated with the American Association for Anatomy, serves as an international platform for sharing ideas, innovations, and research related to education in anatomical sciences. Covering gross anatomy, embryology, histology, and neurosciences, the journal addresses education at various levels, including undergraduate, graduate, post-graduate, allied health, medical (both allopathic and osteopathic), and dental. It fosters collaboration and discussion in the field of anatomical sciences education.
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