Using digital escape rooms to enhance data analysis skills and student experience in a higher education human physiology module

IF 1.7 Q3 PHYSIOLOGY
Nicola Morgan, Marriam Yaqoob, Matthew Allan Jones
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Abstract

Active and gamified teaching methods have garnered significant interest, with an increased demand for higher education institutions to enhance student engagement. One popular example of active learning is the escape room. Escape rooms are playful tools reported to increase students’ key transferable skills, which are valuable for students to boost their employability. In recent years, a transition to “digital” computerised escape rooms has allowed participants similar experiences using significantly fewer resources compared to in-person modalities. In physiology, the ability to analyse and interpret data is vital and an intended learning outcome of physiology modules/units. However, many students possess limited experience or exhibit anxiety when conducting data analysis, which leaves them unprepared to do this within a laboratory setting or employment. Therefore, this project aimed to design and develop a digital escape room to allow students to playfully build their analytical skills and assess its impact on student experience and knowledge acquisition.
The digital escape room was created using the University of Salford's universal digital escape room platform “UoScape”. Students' perceived data analysis skills and experience upon completion were evaluated using pedagogical surveys comprising either open-answer questions or a 5-point Likert scale.
A total of 104 second-year undergraduate students completed the evaluation survey. Most students reported positive benefits to their knowledge of physiological data analysis (74.0 %), overall experience (67.3 %), experience of gamified learning (74.0 %) and that it would enhance their overall degree value (68.3 %). The majority of students stated digital escape rooms would support their education (71.2 %) and upcoming assessments (76.0 %). Individual puzzle analysis identified those with mathematical elements as more challenging than image analysis-based puzzles (73.3 % Vs 51.8 %, P = 0.0006). Interestingly, a positive correlation was observed between challenge and enjoyment within mathematics puzzles (R = 0.308, P = 0.004). Stratification based on socioeconomic factors revealed minimal impact on pedagogical measures, with only self-perceived knowledge acquisition being significantly higher in low-access populations (P = 0.046).
These data show the equitable pedagogical benefits of digital escape rooms, which enhance students’ knowledge of handling physiological data, student experience, and degree value. This highlights the benefits of active gamified teaching methods for physiological concepts within higher education.
在高等教育人体生理学模块中,使用数字密室来提高数据分析技能和学生体验
随着对高等教育机构提高学生参与度的需求不断增加,积极和游戏化的教学方法引起了人们的极大兴趣。主动学习的一个流行例子是密室逃生。逃生室是一种有趣的工具,据报道可以提高学生的关键可转移技能,这对学生提高就业能力很有价值。近年来,与面对面的方式相比,向“数字”计算机逃生室的过渡使参与者能够使用更少的资源获得类似的体验。在生理学中,分析和解释数据的能力是至关重要的,也是生理学模块/单元的预期学习结果。然而,许多学生在进行数据分析时经验有限或表现出焦虑,这使他们在实验室环境或就业中没有做好准备。因此,这个项目旨在设计和开发一个数字逃生室,让学生们在玩耍中建立他们的分析技能,并评估其对学生体验和知识获取的影响。这个数字密室是使用索尔福德大学的通用数字密室平台“UoScape”创建的。学生的感知数据分析技能和经验完成后进行评估,使用教学调查,包括开放式回答问题或5分李克特量表。共有104名本科二年级学生完成了评估调查。大多数学生表示,他们对生理数据分析的知识(74.0%)、整体体验(67.3%)、游戏化学习体验(74.0%)有积极的好处,并将提高他们的整体学位价值(68.3%)。大多数学生表示,数字密室可以支持他们的学习(71.2%)和即将到来的评估(76.0%)。个体谜题分析发现,那些带有数学元素的谜题比基于图像分析的谜题更具挑战性(73.3% Vs 51.8%, P = 0.0006)。有趣的是,在数学谜题中,挑战和乐趣之间存在正相关关系(R = 0.308, P = 0.004)。基于社会经济因素的分层显示对教学措施的影响最小,只有自我感知的知识获取在低获取人群中显着更高(P = 0.046)。这些数据显示了数字密室的公平教学效益,它增强了学生处理生理数据的知识,学生体验和学位价值。这突出了在高等教育中积极的游戏化教学方法对生理概念的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.20
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0.00%
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审稿时长
62 days
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