The effect of learning computational thinking skills through educational board games on students’ cognitive styles, cognitive behaviors, and learning effectiveness

IF 2.3 3区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Sheng-Yi Wu, Yu-Sheng Su
{"title":"The effect of learning computational thinking skills through educational board games on students’ cognitive styles, cognitive behaviors, and learning effectiveness","authors":"Sheng-Yi Wu,&nbsp;Yu-Sheng Su","doi":"10.1007/s12564-024-10031-0","DOIUrl":null,"url":null,"abstract":"<div><p>Education on computational thinking skills has been a focus in many countries. Previous studies have investigated educational board games based on computational thinking skills. However, there is a lack of research on the cognitive behaviors and cognitive styles promoted by these educational board games. Therefore, in this study, educational board games are adopted as a tool to explore the learning effectiveness and behavioral patterns of students with different cognitive styles. A total of 74 students participated in this study, and the educational board game used was a set of coding poker cards. The results showed that educational board games contribute to students’ computational thinking skills, especially regarding operators. For students with different cognitive styles, holist-style students experience greater learning effectiveness when using educational board games than serialist-style students. In addition, it is found that students need to analyze the choices and arrangements of cards while playing educational board games, which improves their thinking in terms of problem solving. Furthermore, through cognitive behaviors, students can use the concepts of computational thinking skills and then achieve the learning goals of computational thinking skills. Finally, suggestions for teaching and future research are proposed based on the results of this study.</p></div>","PeriodicalId":47344,"journal":{"name":"Asia Pacific Education Review","volume":"26 3","pages":"655 - 668"},"PeriodicalIF":2.3000,"publicationDate":"2025-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Asia Pacific Education Review","FirstCategoryId":"95","ListUrlMain":"https://link.springer.com/article/10.1007/s12564-024-10031-0","RegionNum":3,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0

Abstract

Education on computational thinking skills has been a focus in many countries. Previous studies have investigated educational board games based on computational thinking skills. However, there is a lack of research on the cognitive behaviors and cognitive styles promoted by these educational board games. Therefore, in this study, educational board games are adopted as a tool to explore the learning effectiveness and behavioral patterns of students with different cognitive styles. A total of 74 students participated in this study, and the educational board game used was a set of coding poker cards. The results showed that educational board games contribute to students’ computational thinking skills, especially regarding operators. For students with different cognitive styles, holist-style students experience greater learning effectiveness when using educational board games than serialist-style students. In addition, it is found that students need to analyze the choices and arrangements of cards while playing educational board games, which improves their thinking in terms of problem solving. Furthermore, through cognitive behaviors, students can use the concepts of computational thinking skills and then achieve the learning goals of computational thinking skills. Finally, suggestions for teaching and future research are proposed based on the results of this study.

Abstract Image

Abstract Image

通过棋盘游戏学习计算思维技能对学生认知风格、认知行为和学习效能的影响
计算思维技能的教育一直是许多国家关注的焦点。之前的研究调查了基于计算思维技能的教育棋盘游戏。然而,对于这些益智棋盘游戏所促进的认知行为和认知风格的研究却很少。因此,本研究以益智棋盘游戏为工具,探讨不同认知风格学生的学习效果和行为模式。共有74名学生参与了这项研究,使用的教育棋盘游戏是一套编码扑克。结果表明,教育性棋盘游戏有助于提高学生的计算思维能力,尤其是运算能力。对于具有不同认知风格的学生,整体型学生在使用教育性棋盘游戏时比连续型学生体验到更大的学习效果。此外,我们发现学生在玩益智棋盘游戏时需要分析纸牌的选择和排列,从而提高了学生解决问题的思维能力。此外,通过认知行为,学生可以运用计算思维技能的概念,从而达到计算思维技能的学习目标。最后,根据研究结果对教学和未来研究提出建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Asia Pacific Education Review
Asia Pacific Education Review EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.20
自引率
4.30%
发文量
64
期刊介绍: The Asia Pacific Education Review (APER) aims to stimulate research, encourage academic exchange, and enhance the professional development of scholars and other researchers who are interested in educational and cultural issues in the Asia Pacific region. APER covers all areas of educational research, with a focus on cross-cultural, comparative and other studies with a broad Asia-Pacific context. APER is a peer reviewed journal produced by the Education Research Institute at Seoul National University. It was founded by the Institute of Asia Pacific Education Development, Seoul National University in 2000, which is owned and operated by Education Research Institute at Seoul National University since 2003. APER requires all submitted manuscripts to follow the seventh edition of the Publication Manual of the American Psychological Association (APA; http://www.apastyle.org/index.aspx).
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信