Using Augmented Reality on the go: Understanding the effects of mobility on user performance and subjective workload across eye, head, and hand ray pointing

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Yonghwan Shin , Augusto Esteves , Ian Oakley
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引用次数: 0

Abstract

Augmented Reality (AR) HMDs are the latest iteration in wearable computing, and the lightweight and portable form factors currently emerging are particularly suited for mobile use — they offer the potential for seamless, discreet, and contextual information to users on the go. Despite this potential, studies of input on HMDs rarely consider mobility issues. This paper seeks to rectify this omission in the context of ray pointing, one of the most essential and general-purpose input modalities in this space. We present the first study (N=24) contrasting user performance on HMDs across eye, head, and hand ray pointing while standing and walking, for both dwell and pinch gesture activations. Our results indicate walking is highly disruptive to interactions with conventional HMD UIs — in general, success rates fall precipitously while selection times rise steeply while users walk. Variations in performance between modalities and activation techniques shed light on how input techniques that are more resilient to motion could be constructed. Building on these findings, we discuss design considerations for ray pointing and interface and interaction technique designs for HMDs that may be better suited to mobile scenarios.
在旅途中使用增强现实:了解移动性对用户性能的影响以及眼睛、头部和手部光线指向的主观工作量
增强现实(AR)头戴式显示器是可穿戴计算的最新迭代,目前出现的轻便便携外形因素特别适合移动使用-它们为用户提供了无缝,谨慎和上下文信息的潜力。尽管有这样的潜力,关于头戴式显示器输入的研究很少考虑移动性问题。本文试图在射线指向的背景下纠正这一遗漏,这是该空间中最重要和通用的输入方式之一。我们提出了第一项研究(N=24),对比了用户在站立和行走时通过眼睛、头部和手部光线指向在hmd上的表现,包括停留和按压手势激活。我们的研究结果表明,走路对传统HMD用户界面的交互具有高度破坏性——一般来说,当用户走路时,成功率急剧下降,而选择时间急剧增加。模式和激活技术之间的表现差异揭示了如何构建对运动更有弹性的输入技术。在这些发现的基础上,我们讨论了可能更适合移动场景的头戴式显示器的射线指向、界面和交互技术设计的设计考虑。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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