{"title":"Archaeology as Worldbuilding","authors":"Colleen Morgan","doi":"10.1017/s0959774325100164","DOIUrl":null,"url":null,"abstract":"<p>Worldbuilding is a concept that has been used to describe the creation of immersive landscapes in fiction and games and is deeply resonant with archaeological knowledge construction. This article argues for worldbuilding in archaeology as a creative intervention that encourages an exploration of archaeological data throughout the process of creation, interpretation and dissemination to generate past worlds, shaped through community storytelling. Through the examples of Çatalhöyük in <span>Second Life</span>, <span>Other Eyes</span> and the <span>Avebury Papers</span> projects, I explore a playful practice that closely interrogates reuse of archaeological data and encourages lateral thinking amongst students and other archaeological storytellers.</p>","PeriodicalId":47164,"journal":{"name":"CAMBRIDGE ARCHAEOLOGICAL JOURNAL","volume":"9 1","pages":""},"PeriodicalIF":1.6000,"publicationDate":"2025-08-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"CAMBRIDGE ARCHAEOLOGICAL JOURNAL","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1017/s0959774325100164","RegionNum":2,"RegionCategory":"历史学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ARCHAEOLOGY","Score":null,"Total":0}
引用次数: 0
Abstract
Worldbuilding is a concept that has been used to describe the creation of immersive landscapes in fiction and games and is deeply resonant with archaeological knowledge construction. This article argues for worldbuilding in archaeology as a creative intervention that encourages an exploration of archaeological data throughout the process of creation, interpretation and dissemination to generate past worlds, shaped through community storytelling. Through the examples of Çatalhöyük in Second Life, Other Eyes and the Avebury Papers projects, I explore a playful practice that closely interrogates reuse of archaeological data and encourages lateral thinking amongst students and other archaeological storytellers.
“世界建筑”是一个用来描述小说和游戏中沉浸式景观的概念,它与考古知识构建有着深刻的共鸣。本文认为,考古学中的世界建设是一种创造性的干预,鼓励在创造、解释和传播过程中对考古数据进行探索,从而产生过去的世界,并通过社区故事来塑造。通过Second Life, Other Eyes和Avebury Papers项目中的Çatalhöyük的例子,我探索了一个有趣的实践,密切询问考古数据的再利用,并鼓励学生和其他考古故事讲述者的横向思维。
期刊介绍:
The Cambridge Archaeological Journal is the leading journal for cognitive and symbolic archaeology. It provides a forum for innovative, descriptive and theoretical archaeological research, paying particular attention to the role and development of human intellectual abilities and symbolic beliefs and practices. Specific topics covered in recent issues include: the use of cultural neurophenomenology for the understanding of Maya religious belief, agency and the individual, new approaches to rock art and shamanism, the significance of prehistoric monuments, ritual behaviour on Pacific Islands, and body metamorphosis in prehistoric boulder artworks. In addition to major articles and shorter notes, the Cambridge Archaeological Journal includes review features on significant recent books.