Weimin Wang , Xin Tan , Liang Li , Yu Liu , Qiong Chang
{"title":"3D-NLM: Voxel-based non-local means for 3D point cloud noise detection and smoothing","authors":"Weimin Wang , Xin Tan , Liang Li , Yu Liu , Qiong Chang","doi":"10.1016/j.cag.2025.104348","DOIUrl":null,"url":null,"abstract":"<div><div>Point cloud data has been widely used in 3D tasks such as object detection and surface reconstruction, which can be affected by the contained noise and outliers due to sensor limitations. This paper proposes a simple yet effective non-local means 3D point cloud denoising approach (3D-NLM) by leveraging local spatial and global structural information. The proposed method voxelizes the point cloud and formulates the 3D non-local means based on the voxel similarity estimation and an iterative update mechanism to identify noise points. Specifically, 3D-NLM takes the number of points in a voxel as the local spatial feature and utilizes Gaussian Mixture Models (GMM) to estimate the expected number of points from the global structural similarity with other voxel patches. Points that deviate significantly from the majority structure with the updated number of points, characterized using a Euclidean Minimum Spanning Tree (EMST). Consequently, the remaining points are identified as noise and can be directly removed. Alternatively, the intra- and inter-voxel 3D erosion strategy is designed to guide noise points moving towards the underlying surface for smoothing instead of removing. To evaluate the proposed method, we conduct extensive experiments on ModelNet40 and ShapeNet datasets with two types of noise under various metrics. The proposed method consistently outperforms baseline traditional and even learning-based methods, demonstrating it as a promising solution for point cloud denoising.</div></div>","PeriodicalId":50628,"journal":{"name":"Computers & Graphics-Uk","volume":"132 ","pages":"Article 104348"},"PeriodicalIF":2.8000,"publicationDate":"2025-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Graphics-Uk","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S009784932500189X","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Point cloud data has been widely used in 3D tasks such as object detection and surface reconstruction, which can be affected by the contained noise and outliers due to sensor limitations. This paper proposes a simple yet effective non-local means 3D point cloud denoising approach (3D-NLM) by leveraging local spatial and global structural information. The proposed method voxelizes the point cloud and formulates the 3D non-local means based on the voxel similarity estimation and an iterative update mechanism to identify noise points. Specifically, 3D-NLM takes the number of points in a voxel as the local spatial feature and utilizes Gaussian Mixture Models (GMM) to estimate the expected number of points from the global structural similarity with other voxel patches. Points that deviate significantly from the majority structure with the updated number of points, characterized using a Euclidean Minimum Spanning Tree (EMST). Consequently, the remaining points are identified as noise and can be directly removed. Alternatively, the intra- and inter-voxel 3D erosion strategy is designed to guide noise points moving towards the underlying surface for smoothing instead of removing. To evaluate the proposed method, we conduct extensive experiments on ModelNet40 and ShapeNet datasets with two types of noise under various metrics. The proposed method consistently outperforms baseline traditional and even learning-based methods, demonstrating it as a promising solution for point cloud denoising.
期刊介绍:
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on:
1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains.
2. State-of-the-art papers on late-breaking, cutting-edge research on CG.
3. Information on innovative uses of graphics principles and technologies.
4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.