Canonical pose reconstruction from single depth image for 3D non-rigid pose recovery on limited datasets

IF 2.8 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Fahd Alhamazani , Paul L. Rosin , Yu-Kun Lai
{"title":"Canonical pose reconstruction from single depth image for 3D non-rigid pose recovery on limited datasets","authors":"Fahd Alhamazani ,&nbsp;Paul L. Rosin ,&nbsp;Yu-Kun Lai","doi":"10.1016/j.cag.2025.104370","DOIUrl":null,"url":null,"abstract":"<div><div>3D reconstruction from 2D inputs, especially for non-rigid objects like humans, presents unique challenges due to the significant range of possible deformations. Traditional methods often struggle with non-rigid shapes, which require extensive training data to cover the entire deformation space. This study addresses these limitations by proposing a canonical pose reconstruction model that transforms single-view depth images of deformable shapes into a canonical form. This alignment facilitates shape reconstruction by enabling the application of rigid object reconstruction techniques, and supports recovering the input pose in voxel representation as part of the reconstruction task, utilising both the original and deformed depth images. Notably, our model achieves effective results with using a small dataset with 300 samples in total, containing variations in shape (obese, slim and fit bodies) and gender (female and male) and size (child and adult). Experimental results on animal and human datasets demonstrate that our model outperforms other state-of-the-art methods.</div></div>","PeriodicalId":50628,"journal":{"name":"Computers & Graphics-Uk","volume":"132 ","pages":"Article 104370"},"PeriodicalIF":2.8000,"publicationDate":"2025-08-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Graphics-Uk","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0097849325002110","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

3D reconstruction from 2D inputs, especially for non-rigid objects like humans, presents unique challenges due to the significant range of possible deformations. Traditional methods often struggle with non-rigid shapes, which require extensive training data to cover the entire deformation space. This study addresses these limitations by proposing a canonical pose reconstruction model that transforms single-view depth images of deformable shapes into a canonical form. This alignment facilitates shape reconstruction by enabling the application of rigid object reconstruction techniques, and supports recovering the input pose in voxel representation as part of the reconstruction task, utilising both the original and deformed depth images. Notably, our model achieves effective results with using a small dataset with 300 samples in total, containing variations in shape (obese, slim and fit bodies) and gender (female and male) and size (child and adult). Experimental results on animal and human datasets demonstrate that our model outperforms other state-of-the-art methods.

Abstract Image

基于单深度图像的典型位姿重建,用于有限数据集上的三维非刚性位姿恢复
从2D输入进行3D重建,特别是对于像人类这样的非刚性物体,由于可能发生的变形范围很大,因此呈现出独特的挑战。传统的方法往往难以处理非刚性形状,这需要大量的训练数据来覆盖整个变形空间。本研究通过提出一种规范姿态重建模型来解决这些局限性,该模型将可变形形状的单视图深度图像转换为规范形式。这种对齐通过启用刚性对象重建技术的应用来促进形状重建,并支持在体素表示中恢复输入姿态,作为重建任务的一部分,利用原始和变形的深度图像。值得注意的是,我们的模型使用了一个总共有300个样本的小数据集,其中包含了形状(肥胖、苗条和健康的身体)、性别(女性和男性)和尺寸(儿童和成人)的变化,从而获得了有效的结果。动物和人类数据集的实验结果表明,我们的模型优于其他最先进的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信