Effects of interaction modalities and emotional states on user’s perceived empathy with an LLM-based embodied conversational agent

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Yang Gao , Yangbin Dai , Guangtao Zhang , Honglei Guo , Aimin Hao , Shuai Li
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引用次数: 0

Abstract

The rise of multimodal interaction and virtual human technologies has diversified the forms of interaction between humans and conversational agents (CAs). Recent advances in Artificial Intelligence (AI) technologies, particularly Large Language Models (LLMs), have significantly enhanced the ability of CAs to empathize with humans. However, there remains a gap in understanding how the user experiences in human–agent interaction are impacted by advanced virtual humans, multimodal AI-generated techniques and user’s initial emotional states. Particularly, how the advanced techniques influence users’ perceived empathy and subsequent emotional states. Thus, we focus on investigating the effects of interaction modalities and users’ initial emotional states on users’ perceived empathy and subsequent emotional states. We created an Embodied Conversational Agent (ECA) MetaChatBot by integrating the advanced LLMs and multimodal AI-generated techniques (e.g. text, voice, gestures, and facial expressions) with MetaHuman. We conducted a within-subjects 3 × 3 experiment with 36 participants. The experimental results with subject and objective measures revealed that MetaChatBot has achieved higher levels of users’ perceived empathy and more intense emotional impacts compared to text-based interaction. Additionally, differences in initial emotional states (happy, neutral, sad) significantly influence users’ perceived affective empathy, with higher levels observed in the happy and sad states. These two initial emotional states also lead to participants maintaining or increasing the social distance between humans and ECAs. This study advances the theoretical understanding of empathy in human–agent interaction by offering empirical evidence specifically within the context of LLM-based ECA in VR. Our findings contribute valuable insights into enhancing users’ perceived empathy in the human-ECA interaction and offer practical suggestions for ECA designers.
基于llm的具身会话代理交互方式和情绪状态对用户共情感知的影响
多模态交互和虚拟人技术的兴起,使人与会话代理(ca)之间的交互形式多样化。人工智能(AI)技术的最新进展,特别是大型语言模型(llm),大大提高了ca与人类共情的能力。然而,在理解高级虚拟人、多模态人工智能生成技术和用户初始情绪状态如何影响人机交互中的用户体验方面仍然存在差距。特别是,先进的技术如何影响用户的感知共情和随后的情绪状态。因此,我们重点研究交互方式和用户初始情绪状态对用户共情感知和后续情绪状态的影响。我们通过将高级法学硕士和多模态人工智能生成技术(如文本、语音、手势和面部表情)与MetaHuman集成,创建了一个Embodied Conversational Agent (ECA) MetaChatBot。我们对36名参与者进行了受试者内3 × 3实验。主观和客观测量的实验结果表明,与基于文本的交互相比,MetaChatBot实现了更高水平的用户感知同理心和更强烈的情感影响。此外,初始情绪状态(快乐、中性、悲伤)的差异显著影响用户感知到的情感共情,其中快乐和悲伤状态的影响程度更高。这两种初始情绪状态也会导致参与者保持或增加人类与eca之间的社会距离。本研究通过提供实证证据,特别是在VR中基于法学硕士的ECA的背景下,推进了对人-代理交互中的共情的理论理解。我们的研究结果为如何提高用户在人机交互中的同理心提供了有价值的见解,并为人机交互设计者提供了实用的建议。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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