{"title":"Understanding the inference and design of haptic experiences","authors":"Tor-Salve Dalsgaard, Joanna Bergström, Kasper Hornbæk","doi":"10.1016/j.ijhcs.2025.103598","DOIUrl":null,"url":null,"abstract":"<div><div>Haptic experiences – technology-mediated experiences of touch – are complex and enigmatic; they are intertwined with the user’s motivations, context, and past experiences and are deeply interwoven with other sensory modalities. To better understand such experiences, we develop the Inference-Design Model for Haptic Experience. The model separates stimulus, sensation, and experience and identifies two diametrical processes: inference and design. Inference is the cognitive process through which humans interpret a sensory environment, while design involves the creation of such a sensory environment. Grounded in philosophical, neuroscientific, and psychological literature, we discuss the formation of haptic experiences facilitated through the structure and components of the Inference-Design Model. We use the model to present six key observations about the inference of haptic experiences and the design processes that enable them. The observations and their implications for researchers contribute to a fundamental understanding of haptic experiences in a model-centric research paradigm.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"204 ","pages":"Article 103598"},"PeriodicalIF":5.1000,"publicationDate":"2025-08-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581925001557","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
Haptic experiences – technology-mediated experiences of touch – are complex and enigmatic; they are intertwined with the user’s motivations, context, and past experiences and are deeply interwoven with other sensory modalities. To better understand such experiences, we develop the Inference-Design Model for Haptic Experience. The model separates stimulus, sensation, and experience and identifies two diametrical processes: inference and design. Inference is the cognitive process through which humans interpret a sensory environment, while design involves the creation of such a sensory environment. Grounded in philosophical, neuroscientific, and psychological literature, we discuss the formation of haptic experiences facilitated through the structure and components of the Inference-Design Model. We use the model to present six key observations about the inference of haptic experiences and the design processes that enable them. The observations and their implications for researchers contribute to a fundamental understanding of haptic experiences in a model-centric research paradigm.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...