Dorothea Nilusha Aliman , Thorsten Hennig-Thurau , André Henke
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引用次数: 0
Abstract
Team meetings have been at the heart of businesses worldwide for a long time, regardless of industry and region. While extant research has outlined the advantages and challenges of using virtual reality (VR) for team meetings like higher closeness and increased exhaustion, it is largely unclear which effects dominate in real-world conditions. With a focus on business agility (i.e., an organization’s ability to adapt and respond quickly to developments and market conditions) while studying other meeting outcomes, this research outlines two studies in which managers of a public German organization use either videoconferencing or VR headsets for agile meetings. The findings suggest that regarding business agility and other outcomes of interest, entering the enterprise metaverse with VR headsets can be worthwhile for suitable meetings. Based on these insights, the authors offer a six-step process to guide managerial decisions on when and how to make the most out of metaverse meetings.
期刊介绍:
Business Horizons, the bimonthly journal of the Kelley School of Business at Indiana University, is dedicated to publishing original articles that appeal to both business academics and practitioners. Our editorial focus is on covering a diverse array of topics within the broader field of business, with a particular emphasis on identifying critical business issues and proposing practical solutions. Our goal is to inspire readers to approach business practices from new and innovative perspectives. Business Horizons occupies a distinctive position among business publications by offering articles that strike a balance between academic rigor and practical relevance. As such, our articles are grounded in scholarly research yet presented in a clear and accessible format, making them relevant to a broad audience within the business community.