Using an ecologically generalizable virtual reality (VR) paradigm for studying state dissociation and etiological models of clinically-significant dissociation

IF 2.2 4区 医学 Q3 PSYCHIATRY
Charlie W. McDonald, Richard E. Mattson, Fiona G. Sleight, Steven J. Lynn, Christina Balderrama-Durbin, Meredith E. Coles
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Abstract

Few studies have directly compared variables implicated in the etiology of dissociation within an experimental paradigm. Virtual reality (VR) has recently received empirical support as a vehicle for experimentally manipulating state dissociation to test these etiological models. We conducted a study to induce state dissociation to examine key variables in the etiology of dissociation (e.g., trauma experiences). First, participants completed demographic information and baseline measures of state and trait dissociation, positive and negative affect, and a set of theoretically important variables within the transdiagnostic and transtheoretical model (TTM; e.g., emotional dysregulation). Next, they were randomized to a VR or personal computer (PC) condition, in which they navigated a virtual cityscape for 15 minutes, followed by another set of questionnaires to capture change in state dissociation and positive and negative affect. We evaluated (a) residualized change scores for state dissociation and positive and negative affect; and (b) explored associations between variables in the TTM and these outcomes. Findings revealed that (a) VR did significantly increase state dissociation when controlling for trait dissociation; (b) positive but not negative affect increased in the VR condition from pre-to post-induction; and (c) variables in the TTM were correlated with pre- and post-induction scores of state dissociation, but these associations were not stronger in the VR condition compared to the PC condition. Combined, these findings suggest that VR is an effective laboratory paradigm for increasing state dissociation and positive affect. Furthermore, several proposed etiological variables in the TTM do relate to and explain state dissociation as hypothesized.
使用生态可推广的虚拟现实(VR)范式研究状态分离和临床显著分离的病因学模型
很少有研究在实验范式中直接比较与分离病因学有关的变量。虚拟现实(VR)最近得到了实证支持,作为实验操纵状态分离的工具来测试这些病因模型。我们进行了一项诱导状态分离的研究,以检查分离病因的关键变量(例如,创伤经历)。首先,参与者完成了人口统计信息和状态和特质分离、积极和消极影响的基线测量,以及一组在跨诊断和跨理论模型(TTM,如情绪失调)中理论上重要的变量。接下来,他们被随机分配到虚拟现实或个人电脑(PC)环境中,在虚拟城市景观中穿行15分钟,然后进行另一组问卷调查,以捕捉状态分离和积极和消极影响的变化。我们评估了(a)状态分离、积极和消极影响的残差变化分数;(b)探讨了TTM变量与这些结果之间的关系。结果表明:(a)在控制特质解离的情况下,VR显著增加了状态解离;(b)从诱导前到诱导后,VR条件下的积极而非消极情绪有所增加;(c) TTM中的变量与诱导前和诱导后的状态解离得分相关,但与PC条件相比,VR条件下的这些关联并不强。综上所述,这些发现表明VR是一种有效的实验室范式,可以增加状态分离和积极影响。此外,在TTM中提出的几个病因变量确实与假设的状态解离有关并解释了状态解离。
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来源期刊
CiteScore
3.60
自引率
5.60%
发文量
48
期刊介绍: The publication of the book Psychotherapy by Reciprocal Inhibition (1958) by the co-founding editor of this Journal, Joseph Wolpe, marked a major change in the understanding and treatment of mental disorders. The book used principles from empirical behavioral science to explain psychopathological phenomena and the resulting explanations were critically tested and used to derive effective treatments. The second half of the 20th century saw this rigorous scientific approach come to fruition. Experimental approaches to psychopathology, in particular those used to test conditioning theories and cognitive theories, have steadily expanded, and experimental analysis of processes characterising and maintaining mental disorders have become an established research area.
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