Metaverse in Tourism and Hospitality: A Framework-Based Systematic Review

IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY
Chiranjeeb Debnath, Arpita Srivastava
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引用次数: 0

Abstract

The metaverse is projected to contribute over $3 trillion to the global economy by 2031. Major technology firms, including Unity Technologies, Meta, Epic Games, Valve Corporation, Alphabet, and Roblox, invest billions of dollars in its development. Adopting digital technologies such as mixed reality (MR), virtual reality (VR), extended reality (ER), augmented reality (AR), IoT (Internet of Things), and the metaverse is gaining momentum among tourists and tourism enterprises. For example, Japan’s First Airlines offers virtual flights departing from Tokyo, while platforms like Wander allow users to explore destinations through Google Street View. This paper systematically reviews existing literature on the application of metaverse technologies in the tourism and hospitality (T&H) sector. It outlines potential directions for future research in this emerging subfield. The study uses a structured review framework to examine the antecedents, decisions, and outcomes (ADO) associated with metaverse integration in T&H research. Furthermore, it analyzes the theoretical foundations, contextual settings, and methodological approaches (TCM) employed in relevant studies. The systematic review follows four key stages: (1) literature search through database queries, (2) screening of identified studies, (3) application of eligibility criteria, and (4) retrieval of full-text publications. This review is conducted in alignment with the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta Analyses) guidelines, initially screening 169 studies, of which 100 fulfilled the inclusion criteria and were subjected to in-depth synthesis. Additionally, the study explores critical tourism constructs, including tourist experience and satisfaction, visit intention and purchasing behavior, tourist empowerment and digital proficiency, and responsible & inclusive tourism as central outcomes of metaverse adoption. The paper concludes by proposing novel research questions and delineating implications to advance the academic discourse on metaverse applications within the T&H domain.

Abstract Image

旅游和酒店业的元世界:基于框架的系统回顾
预计到2031年,虚拟世界将为全球经济贡献超过3万亿美元。包括Unity Technologies、Meta、Epic Games、Valve Corporation、Alphabet和Roblox在内的主要科技公司都为其开发投入了数十亿美元。采用混合现实(MR)、虚拟现实(VR)、扩展现实(ER)、增强现实(AR)、物联网(IoT)和虚拟世界等数字技术,在游客和旅游企业中越来越受欢迎。例如,日本第一航空公司提供从东京出发的虚拟航班,而像Wander这样的平台允许用户通过谷歌街景探索目的地。本文系统地回顾了关于在旅游和酒店(T&;H)部门应用元宇宙技术的现有文献。它概述了这一新兴子领域未来研究的潜在方向。本研究使用一个结构化的审查框架来检查与T&;H研究中的元整合相关的前事、决策和结果(ADO)。此外,本文还分析了相关研究的理论基础、背景和方法论。系统评价分为四个关键阶段:(1)通过数据库查询进行文献检索,(2)筛选已确定的研究,(3)应用资格标准,(4)检索全文出版物。本综述是按照PRISMA(系统评价和Meta分析首选报告项目)指南进行的,最初筛选了169项研究,其中100项符合纳入标准,并进行了深入综合。此外,研究还探讨了关键的旅游结构,包括游客体验和满意度、旅游意愿和购买行为、游客赋权和数字熟练程度,以及负责任的包容性旅游作为元生态采用的核心成果。最后,本文提出了新的研究问题,并描述了在T&;H领域推进元宇宙应用的学术论述的意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Human Behavior and Emerging Technologies
Human Behavior and Emerging Technologies Social Sciences-Social Sciences (all)
CiteScore
17.20
自引率
8.70%
发文量
73
期刊介绍: Human Behavior and Emerging Technologies is an interdisciplinary journal dedicated to publishing high-impact research that enhances understanding of the complex interactions between diverse human behavior and emerging digital technologies.
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