Quantifying collaborative strategies and identifying performance breakdowns of UAV C2 teams using multidimensional cross-recurrence quantification analysis
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引用次数: 0
Abstract
We analyzed eye tracking data of pairs of participants using Multidimensional Cross-Recurrence Quantification Analysis (MdCRQA) metrics, a set of nine metrics that quantify the dynamic relationship between two time series over time. Eye tracking data was collected from twenty-six pairs of participants working together on Unmanned Aerial Vehicle (UAV) command-and-control (C2) tasks where workload increases from low to high. The findings through MdCRQA showed that when workload increased, pairs tend to exhibit more rapid transitions and frequent individual shifts in focus between different Areas of Interest (AOIs). Significant reductions were observed in several MdCRQA metrics, including Average Diagonal Line Length (L), Maximum Diagonal Line Length (MaxL), and Diagonal Line Entropy (EntrL), indicating a shift towards more efficient division of labor and more predictable shared attention patterns. Correlation analyses between the MdCRQA metrics and performance measures revealed that higher values of the aforementioned metrics in high workload conditions were associated with improved response times, suggesting that effective visual coordination is critical for task efficiency under increased workload. The findings here suggest that MdCRQA can provide a subset of metrics that: (a) are sensitive to workload changes, (b) can be indicators of performance breakdowns, and (c) can quantify how teammates collaborate and adapt to workload increases in UAV C2 operations.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
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