Why do some watch while others donate? An S-O-R Perspective of live streaming engagement

IF 8.2 2区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Tsai-Hsin Chu, Wei-Hsin Chu
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引用次数: 0

Abstract

User engagement is crucial for streamers on social live streaming services (SLSS) to generate revenue. Active engagement, such as subscriptions and donations, can boost income, while passive viewing can still yield earnings through ads and brand partnerships. To achieve sustainable success in the streaming industry, an SLSS streamer must effectively balance both types of engagement. Current studies focus on media influences and motivations to explain how people engage with SLSS. However, these studies do not address how individuals decide on their engagement practices in SLSS. Using the Stimulus-Organism-Response (S-O-R) model, this study aims to answer the research question: How can SLSS engagement be explained by environmental stimuli and individual emotion and cognition? To explore this research question, we conducted an interpretive qualitative study to investigate users’ S-O-R paths, particularly among two extreme groups (i.e., lurkers and donors). Our findings indicated that individuals selectively focused on environmental stimuli that evoked various emotional states, shaped different interpretations, and led to distinct behavioral responses during SLSS engagement. Lurkers tended to notice stimuli that provided entertainment, developing an emotional connection to the streamers while feeling detached from the audience. They viewed themselves primarily as observers participating in SLSS for enjoyment. In contrast, donors concentrated on game and social events, demonstrating a higher level of empathy toward the streamer and establishing emotional connections with the audience. Donors set goals to enjoy a festive gathering and leveraged donations to foster shared experiences within the community. The theoretical and practical implications of these findings are discussed.
为什么有些人在围观,而有些人在捐款?直播参与度的S-O-R视角
用户参与对社交直播服务(SLSS)上的流媒体产生收入至关重要。主动参与,如订阅和捐赠,可以增加收入,而被动观看仍然可以通过广告和品牌合作产生收益。为了在流媒体行业取得持续的成功,SLSS流媒体必须有效地平衡这两种类型的参与。目前的研究主要集中在媒体的影响和动机上,以解释人们如何参与SLSS。然而,这些研究并没有解决个体如何在SLSS中决定他们的敬业实践。本研究利用刺激-有机体-反应(S-O-R)模型,旨在回答研究问题:环境刺激和个体情绪和认知如何解释SLSS投入?为了探讨这一研究问题,我们进行了一项解释性质的研究,调查了用户的S-O-R路径,特别是在两个极端群体(即潜伏者和捐赠者)中。研究结果表明,在SLSS参与过程中,个体选择性地关注环境刺激,这些刺激会诱发不同的情绪状态,形成不同的解释,并导致不同的行为反应。潜伏者倾向于注意到提供娱乐的刺激,在与观众分离的同时,与主播建立情感联系。他们主要把自己看作是为了享受而参与SLSS的旁观者。相比之下,捐赠者专注于游戏和社交活动,对主播表现出更高的同理心,并与观众建立了情感联系。捐款者设定了享受节日聚会的目标,并利用捐款促进社区内的分享经验。讨论了这些发现的理论和实践意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Information & Management
Information & Management 工程技术-计算机:信息系统
CiteScore
17.90
自引率
6.10%
发文量
123
审稿时长
1 months
期刊介绍: Information & Management is a publication that caters to researchers in the field of information systems as well as managers, professionals, administrators, and senior executives involved in designing, implementing, and managing Information Systems Applications.
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