Game-Based Assessment of Cognitive Abilities and Personality Characteristics for Surgical Resident Selection: A Preliminary Validation Study.

IF 3.2 Q1 EDUCATION, SCIENTIFIC DISCIPLINES
Noa Gazit, Gilad Ben-Gal, Ron Eliashar
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引用次数: 0

Abstract

Background: Assessment of nontechnical attributes is important in selecting candidates for surgical training. Currently, these assessments are typically made based on ineffective methods, which have been shown to be poorly correlated with later performance.

Objective: The study aimed to examine preliminary evidence regarding the use of game-based assessment (GBA) for assessing cognitive abilities and personality characteristics in candidates for surgical residencies.

Methods: The study had 2 phases. In the first phase, a gamified test was developed to assess competencies relevant for surgical residents. Three games were chosen, assessing 14 competencies: planning, problem-solving, ingenuity, goal orientation, self-reflection, endurance, analytical thinking, learning ability, flexibility, concentration, conformity, multitasking, working memory, and precision. In the second phase, we collected data from 152 medical interns and 30 expert surgeons to evaluate the test's feasibility, acceptability, and validity for candidate selection.

Results: Feedback from the interns and surgeons supported the relevance of the test for selection of surgical residents. In addition, analyses of the interns' performance data supported the appropriateness of the score calculation process and the internal structure of the test. Based on this data, the test showed good psychometric properties, including reliability (α=0.76) and discrimination (mean discrimination 0.39, SD 0.18). Correlations between test scores and background variables indicated significant correlations with gender, video game experience, and technical aptitude test scores (all P<.001).

Conclusions: This study presents an innovative GBA testing cognitive abilities and personality characteristics. Preliminary evidence supports the validity, feasibility, and acceptability of the test for the selection of surgical residents. However, evidence for test-criterion relationships, particularly the GBA's ability to predict future surgical performance, remains to be established. Future longitudinal studies are necessary to confirm its utility as a selection tool.

基于游戏的外科住院医师选择的认知能力和人格特征评估:初步验证研究。
背景:非技术属性评估在选择外科培训候选人时很重要。目前,这些评估通常是基于无效的方法进行的,这些方法已被证明与后来的表现相关性很差。目的:本研究旨在检查关于使用基于游戏的评估(GBA)来评估外科住院医师候选人的认知能力和人格特征的初步证据。方法:研究分为两个阶段。在第一阶段,开发了一个游戏化测试来评估外科住院医生的相关能力。选择了三个游戏,评估14项能力:计划、解决问题、独创性、目标导向、自我反思、耐力、分析思维、学习能力、灵活性、专注力、一致性、多任务处理、工作记忆和准确性。在第二阶段,我们收集了152名医学实习生和30名专家外科医生的数据,以评估该测试的可行性、可接受性和候选人选择的有效性。结果:来自实习生和外科医生的反馈支持该测试与外科住院医师选择的相关性。此外,对实习生绩效数据的分析支持了分数计算过程的适当性和测试的内部结构。基于这些数据,测试显示出良好的心理测量特性,包括信度(α=0.76)和判别度(平均判别度0.39,SD 0.18)。测试成绩与背景变量的相关性与性别、电子游戏体验和技术能力倾向测试成绩呈显著相关(均为p)。结论:本研究提出了一种创新的GBA测试认知能力和人格特征。初步证据支持测试的有效性,可行性和可接受性,以选择外科住院医师。然而,测试标准关系的证据,特别是GBA预测未来手术表现的能力,仍有待建立。未来的纵向研究是必要的,以确认其作为一个选择工具的效用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Medical Education
JMIR Medical Education Social Sciences-Education
CiteScore
6.90
自引率
5.60%
发文量
54
审稿时长
8 weeks
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