A generative AI educational game framework with multi-scaffolding supports workplace competency development

IF 10.5 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Pei-Ching Ngu, Chih-Chung Chien, Yen-Ting Ho, Huei-Tse Hou
{"title":"A generative AI educational game framework with multi-scaffolding supports workplace competency development","authors":"Pei-Ching Ngu,&nbsp;Chih-Chung Chien,&nbsp;Yen-Ting Ho,&nbsp;Huei-Tse Hou","doi":"10.1016/j.compedu.2025.105421","DOIUrl":null,"url":null,"abstract":"<div><div>This study proposes a game design framework using generative artificial intelligence based non-player character for providing simulated interactions and instant feedback as a metacognitive scaffolding to help learners develop workplace communication skills and stress resistance through situational experience learning. This study investigates learning effectiveness and psychological responses, including flow, perceived fidelity, cognitive load, and qualitative feedback, and specifically analyzes the behavioral patterns of learners interacting with generative artificial intelligence.</div><div>A total of 91 participants were enrolled in this study and divided into three groups: experimental group 1 (generative artificial intelligence interactive metacognitive scaffolding), experimental group 2 (video metacognitive scaffolding), and control group (text metacognitive scaffolding). The results showed that students in the generative artificial intelligence group responded with higher perceived fidelity and were significantly better than the control group with text-based metacognitive scaffolding in terms of learning effectiveness, flow, and germane cognitive load. Behavioral pattern analysis reveals that learners can effectively obtain a lot of positive help in solving tasks through positive interactions with non-player character chatbot.</div><div>This framework and the findings of the study can be used as a reference for related studies in the field of game-based learning in the use of metacognitive scaffolding, contextual learning, and generative AI. Due to the short experimental period, the results may only reflect the short-term learning effects, and the novelty of Gen AI may also cause bias in affecting the learning outcomes, future studies can increase the duration or number of experiences, and explore the effectiveness in other professional domains.</div></div>","PeriodicalId":10568,"journal":{"name":"Computers & Education","volume":"239 ","pages":"Article 105421"},"PeriodicalIF":10.5000,"publicationDate":"2025-08-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Education","FirstCategoryId":"95","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0360131525001897","RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0

Abstract

This study proposes a game design framework using generative artificial intelligence based non-player character for providing simulated interactions and instant feedback as a metacognitive scaffolding to help learners develop workplace communication skills and stress resistance through situational experience learning. This study investigates learning effectiveness and psychological responses, including flow, perceived fidelity, cognitive load, and qualitative feedback, and specifically analyzes the behavioral patterns of learners interacting with generative artificial intelligence.
A total of 91 participants were enrolled in this study and divided into three groups: experimental group 1 (generative artificial intelligence interactive metacognitive scaffolding), experimental group 2 (video metacognitive scaffolding), and control group (text metacognitive scaffolding). The results showed that students in the generative artificial intelligence group responded with higher perceived fidelity and were significantly better than the control group with text-based metacognitive scaffolding in terms of learning effectiveness, flow, and germane cognitive load. Behavioral pattern analysis reveals that learners can effectively obtain a lot of positive help in solving tasks through positive interactions with non-player character chatbot.
This framework and the findings of the study can be used as a reference for related studies in the field of game-based learning in the use of metacognitive scaffolding, contextual learning, and generative AI. Due to the short experimental period, the results may only reflect the short-term learning effects, and the novelty of Gen AI may also cause bias in affecting the learning outcomes, future studies can increase the duration or number of experiences, and explore the effectiveness in other professional domains.
具有多脚手架的生成式人工智能教育游戏框架支持工作场所能力发展
本研究提出了一个基于生成式人工智能的非玩家角色的游戏设计框架,该框架提供模拟互动和即时反馈,作为元认知支架,帮助学习者通过情境体验学习发展工作场所沟通技巧和抗压力能力。本研究考察了学习效果和心理反应,包括心流、感知保真度、认知负荷和定性反馈,并具体分析了学习者与生成式人工智能互动的行为模式。本研究共招募91名参与者,分为实验组1(生成式人工智能交互元认知支架)、实验组2(视频元认知支架)和对照组(文本元认知支架)三组。结果表明,生成式人工智能组学生的认知保真度更高,且在学习效果、心流和相关认知负荷方面显著优于文本元认知支架组。行为模式分析表明,学习者可以通过与非玩家角色聊天机器人的积极互动,有效地获得许多解决任务的积极帮助。该框架和研究结果可作为基于游戏的学习领域使用元认知支架、情境学习和生成人工智能的相关研究的参考。由于实验时间较短,结果可能只反映了短期的学习效果,而Gen AI的新颖性也可能造成影响学习结果的偏差,未来的研究可以增加经验的持续时间或次数,并探索其在其他专业领域的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信