Radosław Nielek , Klara Rydzewska , Grzegorz Sędek , Adam Wierzbicki
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引用次数: 0
Abstract
User interfaces composed of multiple carousels (Multi-List Recommender Interfaces, MLRIs) are today’s standard for recommender systems used in e-commerce and streaming or music platforms. User behavior in such systems can be compared to foraging, a research paradigm used in the natural sciences and psychology. Research on foraging points out several hypotheses that can apply to MLRI users. Results from the psychology of aging point out possible limitations of older adults in the use of MLRIs. We verify this hypothesis in an experiment that measures users’ objective performance (N = 441). The experiment results confirm that older users are less effective in a task of searching for products in a MLRI interface. We propose an improvement of the carousel interface through a digital nudge that aims to prompt a user to leave a carousel that does not contain items matching the user’s preferences, and switch to another carousel. Our experimental results confirm the effectiveness of the proposed digital nudge in increasing the performance of both older and younger users.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
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